The Luminous Nebula

Discuss the Traveller RPG and its many settings
robertsconley
Cub
Posts: 7
Joined: Sat Jan 10, 2009 9:57 pm

The Luminous Nebula

Postby robertsconley » Sat Jan 10, 2009 10:00 pm

Snowed in up here in Northwest PA so messed around with Traveller and came up with this 200 ton Jump-5 design. A bit impractical but fun to make.

The Luminous Nebula.

http://www.ibiblio.org/mscorbit/beta/Lu ... Nebula.pdf

Enjoy
Rob Conley

[NOTE: thanks, link is now fixed]
Last edited by robertsconley on Sat Jan 10, 2009 10:22 pm, edited 1 time in total.
GypsyComet
Duck-Billed Mongoose
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Postby GypsyComet » Sat Jan 10, 2009 10:20 pm

Your URL has been truncated. The 404 error page was fun reading, though.
GypsyComet
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Joined: Tue Nov 13, 2007 4:09 am

Re: The Luminous Nebula

Postby GypsyComet » Sat Jan 10, 2009 10:32 pm

robertsconley wrote: [NOTE: thanks, link is now fixed]
Yes, that works.

Interesting ship.
AndrewW
Cosmic Mongoose
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Postby AndrewW » Sun Jan 11, 2009 2:15 am

Extras Fuel Scoop 1,000,000

Fuel scoops are already included in the price of a streamlined hull.
fireyphoenix22
Stoat
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Location: BOSTON
Contact:

Postby fireyphoenix22 » Sun Jan 11, 2009 1:06 pm

Awesome,
now thats what i call a deckplan.

Any more like that?

We could use more designers.
The Chef
Banded Mongoose
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Location: mancland

Postby The Chef » Sun Jan 11, 2009 10:44 pm

how oh how did you design that deckplan, looking to do something like this for my game group but cannot draw for toffee

chef
are you absolutly sure sir it does mean changing the bulb!
silburnl
Stoat
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Location: London

Interdeck access?

Postby silburnl » Thu Jan 15, 2009 7:37 pm

How do you get from the upper deck to the engineering deck? Are the dark grey areas near the aft airlock vertical shafts?

Also having the fuel processor right aft and on the upper deck means you're going to have to run fuel lines from the forrard fuel tankage and then back again right through (or next to) your main habitation area - I can think of some nasty failure modes with that set up. Of course it was added as a kludge to the initial design so that's probably part of the vessel's 'character'.

Nifty page layout and graphical look. I echo The Chef and fireyphoenix22's sentiments.

Regards
Luke
robertsconley
Cub
Posts: 7
Joined: Sat Jan 10, 2009 9:57 pm

Re: Interdeck access?

Postby robertsconley » Wed Jan 28, 2009 4:32 am

silburnl wrote:How do you get from the upper deck to the engineering deck?
Via the 1.5 by 1.5 meter shaft near (f). It goes through the fuel taken into the bottom deck.
silburnl wrote: Are the dark grey areas near the aft airlock vertical shafts?
Yes, the two square shaft has a cargo lift and can be sealed with a movable bulkhead when there is fuel down there.
silburnl wrote: Also having the fuel processor right aft and on the upper deck means you're going to have to run fuel lines from the forrard fuel tankage and then back again right through (or next to) your main habitation area
Actually the three square area aft is where the fuel is being drawn in and it is released via ducting below. I suppose I should put as a quirk that it not usable when the aft tank is used for cargo.


silburnl wrote:
Nifty page layout and graphical look. I echo The Chef and fireyphoenix22's sentiments.

Regards
Luke
Thanks.

Rob Conley
Dave Chase
Lesser Spotted Mongoose
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Location: Kansas, USA

Postby Dave Chase » Wed Jan 28, 2009 2:36 pm

The Chef wrote:how oh how did you design that deckplan, looking to do something like this for my game group but cannot draw for toffee

chef
Try AutoREALM its free and similar to CC

www.gryc.ws/autorealm.htm

Check out Sturn's web site

http://www.ourstead.com/trav/shipyard/

And if you decide to download AutoREALM right click on the symbols and save as
Sturn's Traveller.AuSX

under the Library file of the AutoREALM directory

Dave Chase
Infojunky
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Location: North of Center California

Postby Infojunky » Wed Jan 28, 2009 5:18 pm

I am amused.... It's immune to it's own weaponry....
Evyn

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