Traveller Developer's Pack

Discuss the Traveller RPG and its many settings
Rikki Tikki Traveller
Cosmic Mongoose
Posts: 3438
Joined: Mon Aug 06, 2007 3:20 pm
Location: Arlington, TX USA

Postby Rikki Tikki Traveller » Thu Sep 03, 2009 1:33 pm

I would also like to see the new skills in Agent and Scoundrel added to the SRD.
My friends call me Richard.
You can call me Sir.
User avatar
dmccoy1693
Greater Spotted Mongoose
Posts: 1334
Joined: Thu May 17, 2007 3:23 am
Location: St Louis, MO
Contact:

Postby dmccoy1693 » Thu Sep 03, 2009 6:37 pm

Rikki Tikki Traveller wrote:I would also like to see the new skills in Agent and Scoundrel added to the SRD.
There's nothing stopping you from creating skills yourself that have the same (or similar) name and the same (or similar) use that is worded differently (unless it is Traveller proprietary, like "Humaniti" or something like that).

Truthfully, the further you get away from the core book, the less likely someone is going to have that exact book. That would not make it ideal to use such a skill.

EDIT: Sticking to the current SRDs is really best for us 3rd party publishers.
Download our newest book: Solomani Worlds: Vehicles of the Rim today.

Dale McCoy, Jr.
Jon Brazer Enterprises
Eisenmann
Stoat
Posts: 71
Joined: Sun Aug 13, 2006 1:53 pm

Postby Eisenmann » Fri Sep 04, 2009 2:27 am

Okay, I thought I was clear about this till I read through the thread...

I'm thinking about creating a derivative work off of the Traveller SRDs. I do not desire to use any of the Traveller logos. The game would use OGL content only. I'd like the game to be stand alone if possible which requires generating the stats. Under this description is this possible?
User avatar
Golan2072
Greater Spotted Mongoose
Posts: 1031
Joined: Sat Nov 10, 2007 7:50 am
Location: Yavne, Israel
Contact:

Postby Golan2072 » Fri Sep 04, 2009 7:06 am

Eisenmann wrote:I'm thinking about creating a derivative work off of the Traveller SRDs. I do not desire to use any of the Traveller logos. The game would use OGL content only. I'd like the game to be stand alone if possible which requires generating the stats. Under this description is this possible?
Yes. You can use any part of anything published under OGL in any way you want (including commercial) as long as you attach the OGL license and avoid using Product Identity. Hell, you can even use both D20 OGL stuff and MGT OGL material together in the same publication!
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King
User avatar
Golan2072
Greater Spotted Mongoose
Posts: 1031
Joined: Sat Nov 10, 2007 7:50 am
Location: Yavne, Israel
Contact:

Postby Golan2072 » Fri Sep 04, 2009 7:09 am

A question: I know that if you use part of the OGL material in a section of your writing, that section must also be Open Content. So does that mean that all UWPs and ship designs have to be Open Content?
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King
User avatar
Jon Brazer Enterprises
Mongoose
Posts: 138
Joined: Tue Apr 14, 2009 4:27 am

Postby Jon Brazer Enterprises » Fri Sep 04, 2009 11:45 am

Golan2072 wrote:A question: I know that if you use part of the OGL material in a section of your writing, that section must also be Open Content. So does that mean that all UWPs and ship designs have to be Open Content?
Yep. If you come up with a new weapon or your own way to describe stars, those do not have to be open content, but the basic stats of the ship's design and all planet UWPs must be open content.
Jon Brazer Enterprises - We Bring You the Future
Rikki Tikki Traveller
Cosmic Mongoose
Posts: 3438
Joined: Mon Aug 06, 2007 3:20 pm
Location: Arlington, TX USA

Postby Rikki Tikki Traveller » Tue Sep 08, 2009 3:23 pm

dmccoy1693 wrote:
Rikki Tikki Traveller wrote:I would also like to see the new skills in Agent and Scoundrel added to the SRD.
There's nothing stopping you from creating skills yourself that have the same (or similar) name and the same (or similar) use that is worded differently (unless it is Traveller proprietary, like "Humaniti" or something like that).

Truthfully, the further you get away from the core book, the less likely someone is going to have that exact book. That would not make it ideal to use such a skill.

EDIT: Sticking to the current SRDs is really best for us 3rd party publishers.
I know I can create new skills anytime I want. But, rather than reinvent the wheel, I would like to just use the skills already published.

I could build my own vehicle design system and produce thousands of vehicles using it. BUT, I would rather use the one that Mongoose is using so that my designs are compatible with their future products. If I make my own, then I feel (my opinion only) that the market will be smaller than if I use Mongoose's design rules and publish my vehicles that way.

Does that make sense?

And I 100% agree that sticking to the existing SRD material is probably best for us little guys. That is why I want the Vehicle Design System in the SRD.
My friends call me Richard.
You can call me Sir.
User avatar
dmccoy1693
Greater Spotted Mongoose
Posts: 1334
Joined: Thu May 17, 2007 3:23 am
Location: St Louis, MO
Contact:

Postby dmccoy1693 » Tue Sep 08, 2009 3:37 pm

Rikki Tikki Traveller wrote:Does that make sense?
Absolutely. Would more added to the SRD help me out, oh sure. But a possible reality is that nothing else will be added to the SRD. Nothing has been added to the RuneQuest SRD since the first 3 books. We have not been given any promise of additional material being added to the Traveller SRD. Heck, I started writing with the d20 SRD and nothing has been added to that since 2004. No shadowcasters, no truenamers, no scouts/ninjas/swashbucklers/warlocks or any other of those cool classes. After a stint of realizing that you can't write for your favorite class, you get creative with what you have to produce what you want.

I'd hate to see someone stopping production because it depends on future material being made open content. I'd rather see them develop their own material themselves and should said additional material be released OC, then that material in development be adjusted to be brought more inline. But that's just my philosophy.
Download our newest book: Solomani Worlds: Vehicles of the Rim today.

Dale McCoy, Jr.
Jon Brazer Enterprises
Rikki Tikki Traveller
Cosmic Mongoose
Posts: 3438
Joined: Mon Aug 06, 2007 3:20 pm
Location: Arlington, TX USA

Postby Rikki Tikki Traveller » Tue Sep 08, 2009 8:54 pm

If the Vehicle Design System doesn't make it into the SRD, then maybe an OGL publisher (such as yourself or Spica) may have to do one. NOT the same as the Mongoose one of course, but something that would let people design their own vehicles and not break the OTU setting, if that is where they prefer to play.

My post was more of a HOPE that they would add the skills and Vehicle Design System.

Once that is done, the SRD may not need anything else...???
My friends call me Richard.
You can call me Sir.
User avatar
Vile
Lesser Spotted Mongoose
Posts: 743
Joined: Sun Jun 29, 2008 10:01 am
Location: The Maze of Peril
Contact:

Postby Vile » Wed Sep 09, 2009 6:00 am

Well, there's the expanded star system generation rules ... :twisted:
Bobson
Shrew
Posts: 22
Joined: Tue Aug 18, 2009 7:17 pm

Postby Bobson » Fri Oct 02, 2009 12:29 am

mlooney wrote:Not to be a whiner or any thing, but the trade table is still the "example desert" world (page 163 TMB) not the trade goods table on 165-166 of TBM. The lack of the actual trade table in the SRD isn't that big of a deal, given that all the items are generic English terms, and Mongoose doesn't seem to be claiming copyright on "Medical Supplies", the problem is that as it stands, we only can only write about buying on a desert world, and can't ever resell. :-)

In the freight section we have this quote "To determine the number of cargos available, add the destination planet’s Population value to the modifiers from the Freight Traffic table, then consult the Freight Lots Available table." however neither table is in the SRD.
I'm going to assume that since it's been over a year since this was first asked, the trade table is unlikely to be added to the SRD. However, I would like to ask about it again, on the hopes that it will be added. Even a stripped down form (no d66 roll, no descriptions) would be useful.

Any chance we can get this added?
User avatar
d.b.gamedesign
Weasel
Posts: 33
Joined: Sun Sep 07, 2008 2:55 am

Postby d.b.gamedesign » Wed Nov 18, 2009 1:01 am

When is the vehicle design system from Supplement 5 going to be added to the SRD?

I would really like to be able to update the vehicles I have in the Ares Dragon to fit the new rules. I also have a new ship coming out soonish that will have a bunch more vehicles in it as well.
David a Blalock
D.B. Game design
d.b.gamedesign@gmail.com
Check us out on DriveThru
User avatar
MongooseMatt
Site Admin
Posts: 15159
Joined: Mon Aug 18, 2003 4:25 pm

Postby MongooseMatt » Thu Nov 19, 2009 12:12 pm

Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Matthew Sprange

Mongoose Publishing
http://www.mongoosepublishing.com
User avatar
Vile
Lesser Spotted Mongoose
Posts: 743
Joined: Sun Jun 29, 2008 10:01 am
Location: The Maze of Peril
Contact:

Postby Vile » Thu Nov 19, 2009 2:09 pm

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Music to my shell-likes. :D
mlooney
Stoat
Posts: 65
Joined: Sun Sep 21, 2008 1:46 am

Postby mlooney » Thu Nov 19, 2009 6:32 pm

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Woot!!!

Just new stuff or maybe filling in a little from the MTB that sort of slipped, like say the trade tables? :-)
User avatar
dmccoy1693
Greater Spotted Mongoose
Posts: 1334
Joined: Thu May 17, 2007 3:23 am
Location: St Louis, MO
Contact:

Postby dmccoy1693 » Thu Nov 19, 2009 6:36 pm

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Just want to say thank you.
Download our newest book: Solomani Worlds: Vehicles of the Rim today.

Dale McCoy, Jr.
Jon Brazer Enterprises
User avatar
Golan2072
Greater Spotted Mongoose
Posts: 1031
Joined: Sat Nov 10, 2007 7:50 am
Location: Yavne, Israel
Contact:

Postby Golan2072 » Thu Nov 19, 2009 6:47 pm

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Thanks!
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King
User avatar
Spica Publishing
Mongoose
Posts: 111
Joined: Thu Oct 30, 2008 2:18 pm
Location: UK

Postby Spica Publishing » Mon Dec 07, 2009 4:07 pm

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Soup-erb! :D
User avatar
Vile
Lesser Spotted Mongoose
Posts: 743
Joined: Sun Jun 29, 2008 10:01 am
Location: The Maze of Peril
Contact:

Postby Vile » Wed Jan 13, 2010 8:21 am

msprange wrote:We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Well, the hangover's faded, the last Christmas biccies have been devoured ... I do believe the New Year is in town!

How's about those bits and SRD pieces, then, pretty please? :D
User avatar
Gruffty the Hiver
Greater Spotted Mongoose
Posts: 860
Joined: Mon Aug 06, 2007 10:32 pm
Location: MK, UK

Postby Gruffty the Hiver » Wed Jan 13, 2010 2:15 pm

Please, Mr Sprange, can we have some more, please sir? :lol:

Who is online

Users browsing this forum: No registered users and 42 guests