Compatibility with CT stuff

Discuss the Traveller RPG and its many settings
Ozric
Shrew
Posts: 22
Joined: Thu Feb 05, 2004 8:44 pm

Compatibility with CT stuff

Postby Ozric » Thu May 01, 2008 9:13 pm

How compatible is MGT with CT? I've got most of the CT reprints from FFE...is it possible to just use stuff from them with little or no modification, such as adventures, subsectors, world data, etc.?
The Greek
Lesser Spotted Mongoose
Posts: 560
Joined: Mon Oct 31, 2005 10:58 am

Re: Compatibility with CT stuff

Postby The Greek » Thu May 01, 2008 10:17 pm

Ozric wrote:How compatible is MGT with CT? I've got most of the CT reprints from FFE...is it possible to just use stuff from them with little or no modification, such as adventures, subsectors, world data, etc.?
It is close enough that you should not have any real problems converting old stuff to new, although it may vary depending on the scenario specifics.

I am running an old scenario at the weekend for my group at the FLGS here in Swindon. Not decided which one yet, though...
wibble.
Ozric
Shrew
Posts: 22
Joined: Thu Feb 05, 2004 8:44 pm

Postby Ozric » Fri May 02, 2008 4:09 pm

Yeah, that sounds like a good way to try out the game. I think I'll dig out my books this weekend and see if anything grabs me.

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