Impression after a Brief reading

Discuss the Traveller RPG and its many settings
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Postby Takei » Fri May 02, 2008 6:26 am

Zowy wrote:I allso like have many of the salvaged and non-standard ships the IISS owns be in the Detached Duty ship pool. i.e.

100 dTon "min spec" Jump 1 / G1 tramps, useing 1/2 A drives....
130 dTon Jump 3 / G3, Darrian clipers built on high Tec hulls....
200 dTon Sword World Jump 2 / G4 smuglers....
ect. ect.
Great idea! It's so obvious but this is the first time I've come across it. Consider it snagged for my future games :-)
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Postby tolcreator » Fri May 02, 2008 11:34 am

I thought it was odd that a Type S scout could not carry a 5-ton mail drum... checked CT and the same story there! The pool of modified and non standard scouts would help that a bit...
Lesser Spotted Mongoose
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Postby klingsor » Fri May 02, 2008 1:48 pm

I am very much looking forward to High Guard. This time round I have Excel!

Bizarrely but probably fairly typically for wargamers I taught myself to use Excel designing ships for the GZG wargame Full Thrust and DTP (does anyone else remember Impression?) designing character sheets. I remember the nightmare that was printing out a full A4 page hex map for the campaign that was pushing the machine (an Acorn Archimedes A3000 with 2Mb of RAM, no hard disc and a single 1 MB floppy drive) to the absolute limit of its capability.
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Postby Aged_Traveller » Sat May 03, 2008 2:44 pm

Having only briefly flicked through the book thus far (I'm saving it for a thorough read tonight), my only real criticism right now is regarding the internal artwork - most of it really is quite awful. In this regard, referring to it as "old school" is not a compliment.

I don't buy books based on their artwork, however, many people do and, when you're trying to illustrate the world the game inhabits, I would have expected better.

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