Monteblanco wrote:If you add the fact I consider one of Traveller great achievements was to properly access the importance of stats over tasks, then you can understand I am not too happy with the current draft.
I find this assertion both absurd and intriguing... in light of the CT preference mentioned beforehand.
CT had no consistent Task System. It had at least three...
Some adventures used Xd6 for Stat or less; some used 2d for Y+ with mods from stat only, some with skill only, and some with mods from both. Effectively, many skills could be construed as having their own unique task resolution. Still others are by fiat; you can do X if you have skill Y.
DGP adds the "Task" system in their (at that point non-canonical 3rd party) supplements, and the concept is immediately adopted by GDW for several other games: Traveller 2300 and Space 1889, amongst others. They used 2d6+(Stat/5)+Skill for Difficulty or higher.
There was no "Official" traveller Task system until 1986... with Traveller 2300.. which shares neither setting nor stats with CT. But the Task System was a more developed 1d10 version of their CT add-on task system.
Then, a variant is used in MT... back to the 2d6 of DGP.... but with the polish of the 2300 additions.
In the DGP-CT, 2300, and MT, it was Stat/5 or Skill, plus a second stat/5 or skill.
TNE, however, is (Stat+Skill)*Difficulty or less on 1d20...
T4 was (Difficulty)d6 for Stat+Skill or less.
With the exception of 2300 and MT, no two Traveller editions have used the same mechanics for tasks... and the ballance between stats and skills has been different in each.