Traveller on VTTs

Discuss the Traveller RPG and its many settings

Predominantly Which VTT are you using for Traveller

Astral
0
No votes
Just Discord
0
No votes
Just Video Conference
0
No votes
Fantasy Ground
5
29%
Foundry
8
47%
Lets Role
0
No votes
Owlbear Rodeo
0
No votes
Role
0
No votes
Roll20
3
18%
Other (mention below)
1
6%
 
Total votes: 17
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First Age
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Traveller on VTTs

Postby First Age » Fri Feb 19, 2021 5:11 pm

I'm fairly new to Foundry VTT and, having taken the plunge, would like to play the current version of Traveller on there. At present there is a really excellent system for TwodSix SF roleplaying, using information based from Cepheus. It would be great to get official support for the VTT, alongside Fantasy Grounds.

Image

I've also created a Traveller sheet for playing on the Role VTT.

Great to be getting back into some Traveller. How are you all finding play on VTTs? Which one do you use? (I'm expecting a lot of Fantasy Ground!).
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AndrewW
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Re: Traveller on VTTs

Postby AndrewW » Fri Feb 19, 2021 5:32 pm

Not currently using any for Traveller but have used IRC and MapTool.
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adzling
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Re: Traveller on VTTs

Postby adzling » Fri Feb 19, 2021 7:58 pm

We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates.

Image
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kronovan
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Re: Traveller on VTTs

Postby kronovan » Fri Feb 19, 2021 9:04 pm

adzling wrote:
Fri Feb 19, 2021 7:58 pm
We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates.
I'll ditto this. I've only had the FGU Traveller ruleset for 3 months, but I've been impressed with the quality of what's there and the ongoing effort made by the Developer. The ruleset hasn't implemented all of the core features to the extent I want, as I've been mostly homebrewing a vehicle-heavy campaign. That said, I've seen enough progress in the short time I've owned it to feel comfortable those features will be there by the time I'm ready to roll.
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ShawnDriscoll
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Re: Traveller on VTTs

Postby ShawnDriscoll » Fri Feb 19, 2021 11:03 pm

First Age wrote:
Fri Feb 19, 2021 5:11 pm
How are you all finding play on VTTs? Which one do you use? (I'm expecting a lot of Fantasy Ground!).
No VTT. Just StreamYard.
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Ursus Maior
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Re: Traveller on VTTs

Postby Ursus Maior » Sat Feb 20, 2021 1:37 pm

adzling wrote:
Fri Feb 19, 2021 7:58 pm
We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates.
This looks like a very powerful tool, adzling. Could you talk a bit about the features available for GM and players? How would one categorize, file or structure handouts, worlds, tables etc. to be made available to players? Can a information be distributed to different users in different ways? I. e., are permissions given per character or user?
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adzling
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Re: Traveller on VTTs

Postby adzling » Sat Feb 20, 2021 4:22 pm

Ursus Maior wrote:
Sat Feb 20, 2021 1:37 pm
adzling wrote:
Fri Feb 19, 2021 7:58 pm
We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates.
This looks like a very powerful tool, adzling. Could you talk a bit about the features available for GM and players? How would one categorize, file or structure handouts, worlds, tables etc. to be made available to players? Can a information be distributed to different users in different ways? I. e., are permissions given per character or user?
hey Ursus, will try to.

The GM has control over what is shared but cannot share it within individual players.
Chat can be whispered to individual players however and between players.
Files are simply added by dropping the correct picture into the correct folder in FGU's repository (you can create different campaigns and import images into just one campaign or into your global FGU folders where all campaigns will be able to access them).
You can then open them within FGU to add grids, fog of war etc.
Any image can accept tokens representing people, ships etc.
Battles can be setup in advance, ready to go with the press of a button.
Targeting is as simple as dragging a line from your pc to your target and the system will calc all the mods and let you roll 3d dice to determine the outcome.
All the normal mg2e rules are in there (boon/bane, modifiers, etc).
Any attack that hits automatically adds the effect to the follow-on damage roll etc.
Manual text entry is very easy if you want to create your own notes or even copy and past text from a pdf adventure into FGU for your own use (I did this for bt-sht 365 in my campaign).

PCs can be entered manually or created in FGU.

There are records/ databases for all the major moving parts of traveller (equipment, starships, systems, etc) so you can access, track and use them in-game without having to manually enter all the info.

This does mean you will need to buy the traveller books for use in FGU even if you own the PDF or hardcopies already.
I'd focus on the core ones (core rules, high guard, csc).
PoD is due out soon which I am very excited for as my table is about to start it and buying it will save me tons of time when refereeing it.

The developer just added space combat but there's a few more elements to get working (such as crew assignments) before it's fully operational.

let me know if you have any other questions
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Re: Traveller on VTTs

Postby Illion » Sat Feb 20, 2021 5:49 pm

Foundry for me - so flexible and a much more modern look that the others I have seen, which goes well with Sci Fi and Traveller.

I also like the model of pay once and then its yours..

Ill.
ruhalla
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Re: Traveller on VTTs

Postby ruhalla » Mon Feb 22, 2021 2:01 pm

I have been running vtt games on Fantasy Grounds since 2006 the application has grown and developed over time into something pretty awesome.
i have tested out other vtts roll20 foundry etc but always return back to FG.

Here are some highlights of what i like

Combat.
Automatic rolling of Initiative for all npc's or npcs and players.
Single point for information on players and Npcs through the combat tracker.
Token targeting. A player or npc clicks the target he wants to attack clicks his attack and it autocalcs hit or miss you roll damage and
again FG autocalcs damage taken depending on armor worn and type of weapon even type of ammo being used.

Maps.
in Fantasy Grounds Unity maps allow you to create fields of vision you draw walls doors and things that might cause LoS to be broken
the map reveals the area as the Token moves around the map and reveals it only to the player who owns that token.

Stats and skills
are interconnected a skill that is connected to a specific stat automatically calculates the total sum.

On the Gm's side keeping track of maps pictures and handouts. You can simply have a folder of images that you then show the players
by setting the sharing the image or map or what ever then pops up on their screen.
Npcs
you create fully formed Npcs with stats skills equipment and anything else you need you can then access that npcs character sheet and
roll or do what ever you need to do from that npc.

So Tldr A whole lot of automation for common tasks and dice rolls which speed up combat and calculations very simple and easy way to
share material with the players and everything you need is In the Ruleset so you don't need to keep track of things externally.
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shammond42
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Re: Traveller on VTTs

Postby shammond42 » Mon Feb 22, 2021 2:47 pm

We played on Fantasy Grounds for many years, but recently switched off to Foundry. We find Foundry to be just as functional and way easier to use. The biggest advantage is that players just use their browsers, so we waste a lot less time sorting out connection and installation issues. Foundry is also quite a bit cheaper.
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First Age
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Re: Traveller on VTTs

Postby First Age » Mon Feb 22, 2021 2:57 pm

It's great to see the enthusiasm across a number of VTTs, united in our love of this great game. Happy to see more thoughts and observations!

A good video conference and some online dice rollers are enough to get a game in (I recently dicovered that Chrome has a dice roller extension for Google Meet - all free). Rolling physical dice in trust also fine if you are not sharing the triumphs and despair of our lucky 2d6 with online rollers.

I do think that the variety of VTTs are here to stay, so am keen to see official Mongoose support across as many as possible, so as to encourage more play of the current Mongoose version of Traveller. As a Foundry newbie I'm especially keen to see it extended there, and know that the team providing a Cepheus implementation are excited to offer more with offical 'Compendium' data. But any other places where we can extend availability is great for the game as a whole.
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Ursus Maior
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Re: Traveller on VTTs

Postby Ursus Maior » Mon Feb 22, 2021 11:14 pm

adzling wrote:
Sat Feb 20, 2021 4:22 pm
Ursus Maior wrote:
Sat Feb 20, 2021 1:37 pm
adzling wrote:
Fri Feb 19, 2021 7:58 pm
We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates.
This looks like a very powerful tool, adzling. Could you talk a bit about the features available for GM and players? How would one categorize, file or structure handouts, worlds, tables etc. to be made available to players? Can a information be distributed to different users in different ways? I. e., are permissions given per character or user?
hey Ursus, will try to.
Thanks, that helped a lot to get a better picture. I like many of the services this seems to offer. However, buying any books twice seems prohibitive, as long as I cannot buy a bundle of hardcopy and electronic format for the VTT of my choice. R20 has no native support like FGU, and the GM has to do most of the implementations by hand, safe for scripting character sheets (someone already did that). But arranging handouts, NPCs and other material is pretty easy in R20.

I have a large gaming group for another system, so I bought a premium pass. That wasn't cheap, but during the pandemic, it was worth it. Not sure if I will renew it, though. Except for larger groups, the pass doesn't do a lot for me. So, I'm looking for alternative systems. I won't port an existing game, though, since that would mean I would have to manually transfer all handouts and NPCs. And I'm quite excessive with these things.
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Ursus Maior
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Re: Traveller on VTTs

Postby Ursus Maior » Mon Feb 22, 2021 11:18 pm

First Age wrote:
Mon Feb 22, 2021 2:57 pm
It's great to see the enthusiasm across a number of VTTs, united in our love of this great game. Happy to see more thoughts and observations!
What I really like is the option of playing a game online one week, then playing a classic tabletop session the next, where all players can still access information stored online via there own devices. Augmented reality or blended gaming offers so many options and allows me as a GM to do quick handouts on the fly electronically as well as prepare quality items for physical interaction. For example, I used to use my old e-book reader as a prop for finding incriminating documents during a Shadowrun campaign several years ago. These days, I might combine that with cloud stored data and maybe access to a website for some puzzles.
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