Deepnight Revelation - the Greatest Traveller Campaign... Ever?

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MongooseMatt
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Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby MongooseMatt » Wed Jan 27, 2021 3:12 pm

Greetings, fellow Travellers!

This is a special day, as we have just released what may well be the greatest Traveller campaign yet - Deepnight Revelation.

You can grab your own copy right here: https://www.mongoosepublishing.com/deep ... ation.html

North American Travellers can grab theirs here: https://www.mongoosepublishing.com/us/d ... ation.html


A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation.

The Deepnight Entity
It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is growth and destruction; menace and saviour. It retreated into a prison of its own making, and there it waits. An exploration ship found the clues, and was destroyed. A researcher touched its mind, and was driven insane. What is it? We must know.

Deepnight Revelation
Deepnight Revelation, a former navy cruiser. Outfitted for the most stupendous mission in human history; a one-ship expedition along the Great Rift to the edge of the Spiral Arm. Deepnight Revelation will explore the uncharted systems along its path; contact unknown species and weather unpredictable dangers. At last we will stand before the gates to the Entity’s prison and demand entry. We will confront the Deepnight Entity and seek answers.

One Ship, Many Stories
There is a place for any Traveller aboard Deepnight Revelation; scientists and explorers, pilots and engineers, diplomats and rogues. There are mysteries to be unravelled, enemies to battle, and situations that require… unconventional… talents. The Travellers can take on any role they please, from humble research assistants to the mission’s commanders. The decisions they make will shape the course of the expedition – and perhaps the history of entire species.

Deepnight Revelation. A voyage beyond everything we know.


Contains:

Book 1: Deepnight Legacy, the introductory adventure that sets the scene.
Book 2: Campaign Guide, outlining the entire voyage and regions of space travelled.
Book 3: Referee’s Handbook, containing all the rules you need to know to run this epic campaign.
Book 4: Terminus Point, the incredible grand finale that will take your Travellers where no Traveller has gone before...


Deepnight Revelation will be expanded with a total of six new books, each looking at specific stages of the great voyage, with new adventures, alien civilisations, cosmic mysteries, and the grand majesty of the universe.

Kickstarter backers have already started chatting about their own experiences of this massive campaign. Come and swing by the forum thread right here: viewtopic.php?f=89&t=122847

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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Baldo » Wed Jan 27, 2021 6:13 pm

I am going to rate it *Five Stars* as soon as possible :D , but noticed two Errata in the Map of the Journey:

1): In the old map, you wrote "GIMLY" instead of "GIMLI", now I see "GIMLi" :roll: :lol: ...
"
2): You forgot to add "ORION' SPIT RIMWARD", that green "GREAT RIFT" ate it :wink: .
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby ruhalla » Thu Jan 28, 2021 10:20 pm

Is... t here any information on the Commonwealth and republic yet!! :D
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Old School » Thu Jan 28, 2021 10:33 pm

when are the final versions of the expansion books being released?
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby MongooseMatt » Thu Jan 28, 2021 10:38 pm

Old School wrote:
Thu Jan 28, 2021 10:33 pm
when are the final versions of the expansion books being released?
Should be over the next 2-3 months.
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby GamingGlen » Tue Feb 02, 2021 5:42 am

So this campaign has a "god" in it? What is it with "gods" in sci-fi? Grandfather was quite enough in Secrets.
Can the Deepknight campaign be run with no involvement with this "supreme entity"? I hope he doesn't want a starship. :D

Will there be a paper version? When? I'll check the distributor's (Alliance) ordering website, but it probably says "NYA".

I haven't run Pirates, yet, but it's the next thing for my group once we end the current Pathfinder Adventure Path.
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby MongooseMatt » Tue Feb 02, 2021 9:36 am

Printed edition of Deepnight will be 3-4 months!
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Sigtrygg » Tue Feb 02, 2021 10:57 am

The deepnight entity is not a god.

It's not even close to being as 'old god-ish ' as the Abyssals...
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Culture-pig » Tue Feb 02, 2021 5:34 pm

Hi Matt, for some reason I was looking back at the kickstarter and it mentioned a card deck as part of the original boxed set - "A deck of cards, covering Mission Briefings, Standing Orders, and Mission Roles."

I presume this was just quick reference material of things that exists elsewhere in the set, but it doesn't seem to be mentioned in the released boxed set. Have I missed a conversation or something ? Was this mentioned during the kickstarter development ? Just interested to find out what happened, nothing more.

Thanks

Martin.
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby MongooseMatt » Tue Feb 02, 2021 9:10 pm

Culture-pig wrote:
Tue Feb 02, 2021 5:34 pm
I presume this was just quick reference material of things that exists elsewhere in the set, but it doesn't seem to be mentioned in the released boxed set. Have I missed a conversation or something ? Was this mentioned during the kickstarter development ? Just interested to find out what happened, nothing more.
It was mentioned in the comments of one of the updates - in a nutshell, we had an idea for missions development with a card system, but during the writing of Deepnight we found it really added nothing substantial to the campaign. Instead, we increased the size of books to compensate. Basically, we added things that could properly be used rather than proceed with what would have been little more than a gimmick (we hates gimmicks in our games :)).
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Culture-pig » Wed Feb 03, 2021 12:34 pm

Thanks Matt !
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby Sigtrygg » Wed Feb 03, 2021 12:43 pm

Shame.

I must have missed that particular update/announcement.

One of my favourite add-ons to rpgs these days are card decks - the T5 cards that came with the last kickstarter are a really nice addition, and I regularly use the card decks for the Infinity rpg and the Genesys/Android rpg card decks to generate scenarios, have ready made NPCs to hand, and have equipment cards that can be shown quickly without having to page through a rulebook.
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Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

Postby MongooseMatt » Wed Feb 03, 2021 12:51 pm

Sigtrygg wrote:
Wed Feb 03, 2021 12:43 pm
One of my favourite add-ons to rpgs these days are card decks - the T5 cards that came with the last kickstarter are a really nice addition, and I regularly use the card decks for the Infinity rpg and the Genesys/Android rpg card decks to generate scenarios, have ready made NPCs to hand, and have equipment cards that can be shown quickly without having to page through a rulebook.
Very understandable, and we did this a great deal with Paranoia and, to a lesser extent, Sea of Thieves. We have been discussing card decks for Traveller, for a variety of uses, but as I say, we want them to be more than just a gimmick - we want them to be useful.

Something we will no doubt revisit in the future!
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