In the latest post to the backers of the Kickstarter campaign on Deepnight Revelation, I got the impression Matthew Sprange was directly talking to me when he announced that "you will soon have a lot more people to chat with about running this massive campaign".

Thank you Matt for this great perspective. I am looking forward to this.

So, until then I will continue to post some of my thoughts and experience on the campaign.
During the last two sessions my players investigated Vilakaasii and its surroundings.
Tea Rex wrote: ↑Fri Jan 22, 2021 4:08 pm
- No size is given for this complex system. How large do you estimate the distances between the individual celestial bodies? I believe, the distance between the remaining objects and the black hole must be quite large.
Spontaneously I had chosen a distance of 10 AU from the (ex-) stars in the center to the gas giants. In hindsight this appears much too close, but nobody complained.

In theory, the gas giants could have wandered inwards after the supernova event.
Tea Rex wrote: ↑Fri Jan 22, 2021 4:08 pm
- How realistic is it that the gas giants orbiting around Vilakaasii Omgea have retained their gas shells. I would expect that the blast of the super nova has removed most of the gas, leaving only a burned and beaten core (which might also be interesting to explore).
I love the idea of having the opportunity of walking on the surface of a gas giant, given in the description of the protosystem QQ-784. But I believe, that in a protosystem even if the core of a future gas giant is accessible, it would be way too hot. So, I transfered the location and offered the crew the possibility to explore the core of these gas giants as the supernova had stripped them of most of their gas shell. Micrometeors and increased radiation made it a dangerous endeavour, but the science staff did not want to miss this.
The supernova produced a massive amount of heavy and rare elements and the crew took the chance to mine some of this "fallout" on Vilaakasii Gamma 1.
As my players realized, that the people on tomb must have known some time in advance that the star next door would go supernova, they decided to look, if the "tombians" were able to build an arkship to reach QVS-88. They knew that it was highly unlikely, but went looking anyhow.
For a long time I thought about whether to go for realism or to apply the rule-of-cool. I then decided on the latter and let the tombians arrive on QVS-88. However, the long journey and the poor environmental conditions (aftermath of the supernova) have forced them to adapt to life underground. They have lost almost all their technical knowledge in the process. Not wanting to give the tombians a culture shock, the players did not seek contact. Instead, they used the time on the planet to relax and made large stone tablets that contained information about the tombian's origins and a small technical starter kit (references were made to Space Odyssey 2001

)