Falling back in love with Traveller after many years of an affair with Savage Worlds. So, i am daydreaming and musing of the day when things are normal and I can run convention games, and on top of the list is a rousing game of Azhanti High Lightning using MGT2 rules for "Incident V - Dead Ship." Yep, a bunch of greedy bastards ... ahem ... salvagers enter the Haunting Thunder, now a derelict floating in the ammonia seas of a Querion gas giant. They hope to recover a prototype xxx.
***SPOILERS AHEAD DON'T READ IF YOU INTEND TO PLAY SOMEDAY***
So let's get down to the fun of it ... (please evaluate and critique kindly):
Native life in the Querion gas giant.
Skills: Athletics (strength) 1, Athletics (dexterity) 1, Recon 1, Stealth 2, Survival 2,
Attacks: 2D (grappling crush)
Traits: Large (+1), Dispersed (incoming damage dice d3), Strange, Floater, Vulnerable to explosives (double damage)
Behavior: Killer (flee 2-, attack 6+)
Discuss the Traveller RPG and its many settings
1 post • Page 1 of 1
- Posts: 35
- Joined: Wed Apr 17, 2013 4:44 pm
- Location: Madison Heights, Michigan, USA
Traveller player since 1984. Metro Detroit Gamers director. Demo GM with Savage Worlds Explorer's Society and West End Games. Contributing author to D6 Adventure Locations and D6 Fantasy Creatures.
Who is online
Users browsing this forum: No registered users and 36 guests