Aliens of charted space vol 1 typos.

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Tupper
Shrew
Posts: 24
Joined: Sat Nov 25, 2017 1:28 am

Aliens of charted space vol 1 typos.

Postby Tupper » Sat Nov 07, 2020 2:50 am

Thought I'd start a topic for typos in the new pdf.

1. Zhodani career summary (page 255) seems to have three careers from Aslan tacked on the end (Outcast, Outlaw, Wanderer).

2. Vargr Corsair page 186 and Vargr Emissary show "Commissioner" and "+1 SOC" as a second rank 6 row. The same problem occurs on page 188 for Arbitrator and Diplomat. These should be deleted (they seem to be the last row from "agent" in the core rulebook).

3. Aslan Battle Dress (page 47) has Rad 2650. Should probably be 265.

4. Pretty much all the ship entries have an odd "(Type-S)" next to them. This looks like a filler for a letter code for the ship. The Dazhia-class council corvette has "Plankwell-class". My guess is that these should have an "X" in them to conform with "Ships of the Reach" treatment of Aslan ships.

[Edit: realised that the last row for pages 186 and 188 are erroneous]
Last edited by Tupper on Mon Nov 09, 2020 9:47 pm, edited 1 time in total.
GypsyComet
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Re: Aliens of charted space vol 1 typos.

Postby GypsyComet » Sat Nov 07, 2020 7:24 am

The Claustrophobia trait attached to the K'kree needs modifiers, or it negates their interstellar state.
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Tupper
Shrew
Posts: 24
Joined: Sat Nov 25, 2017 1:28 am

Re: Aliens of charted space vol 1 typos.

Postby Tupper » Sat Nov 07, 2020 11:16 pm

1. K’kree with SOC 10 aren’t identified as either merchants or nobles. I suggest Merchants be SOC 7-10, since otherwise levels of nobility need to shuffle. This needs fixing on page 125 (table) and 134, Merchant page.

2. Page 127, the table allows Merchants to be assigned to “service” on a roll of 1. Suggested fix: give servant caste a modifier if -1. Make 0-3 service, 4-6 warrior (but see below for an alternative).

3. Page 132, servants have skills for technical/scientific, which they cannot be assigned to. Delete these skills OR, amend flavour text for caste, and change table on page 127 to read 1-3 service, 4 technical/scientific (no need for -1 penalty on table for servants with this option).
Tupper
Shrew
Posts: 24
Joined: Sat Nov 25, 2017 1:28 am

Re: Aliens of charted space vol 1 typos.

Postby Tupper » Mon Nov 09, 2020 9:52 pm

1. Page 190, skills and training columns should be called "Enforcer", "Investigator", and "Security" (not "Law enforcement", "Intelligence", and "Corporate" as they currently read.

2. Page 196, ranks and bonuses columns should be called "Junk Dealer Skill or Benefit", "Scrounger Skill or Benefit", and "Free Trader Skill or Benefit" (the current column headings are for the Marine assignments).
Tupper
Shrew
Posts: 24
Joined: Sat Nov 25, 2017 1:28 am

Re: Aliens of charted space vol 1 typos.

Postby Tupper » Sun Nov 22, 2020 11:15 pm

1. Page 109, I think should read "There is little leeway for those who cannot do this due to circumstances and an unmarried female eventually becomes casteless and is driven out of her family." (at present it reads "There is a little leeway...", which seems to contradict the second half of the sentence)

2. Pages 122-123, the date for the truce with the Hivers is given as -2103 on page 122 and -2013 on page 123.

3. Page 125, Patriarchy difficulties should read "Simple (2+)" and "Easy (4+)" (rather than "+2" and "+4").

4. K'Kree careers. It's unclear how a K'Kree could get +1 on mustering out benefits (they have no ranks), so either criteria should be given or the 7 row should be deleted.

5. Page 149. There seem to be two (almost) repeated paragraphs each starting "The standard skimmer..." One should be deleted. Also, agility should just be "+1".

6. Page 150. The top right stat block seems to be off by a row in the right column. "2000(3000)" should be beside "Range (Cruise)" with all the other numbers in the right column pushed down one row. Also, agility should just be "+1".

7. Page 151. The top left stat block seems to be all at sea. Skill should be "Flyer (Grav)". I think agility should be -1 since it's a heavy grav vehicle. Speed should be "High (Medium)". Range should be "2000 (3000)". Passengers should be 10. Cargo is presumably 2.5 tons (since jettisoning 10 K'Kree @ 5 spaces * 0.25 tonnes brings it up to 15 tonnes). Hull should be 120.

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