Vargr careers seem odd

Discuss the Traveller RPG and its many settings
Tupper
Shrew
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Vargr careers seem odd

Postby Tupper » Sat Nov 07, 2020 2:36 am

Just been reading the new Aliens of Charted Space, and the Vargr careers seem a bit unusual.

Pretty much all of the Imperial/Zhodani/Aslan careers have survival and advancement add up to the same number, so jobs are a risk/return tradeoff. For example, in the imperial navy:

Line/crew Survival 5+ Advancement 7+
Engineer/gunner Survival 6+ Advancement 6+
Flight Survival 7+ Advancement 5+

so one can "play it safe" in line/crew, but rarely get promoted, or "go all in" with flight, getting promoted easily, but at the risk of a difficult survival roll.

However, looking at the Vargr numbers, they're all over the show.

For example, in the Vargr navy:

Pilot Survival 7+ Advancement 7+
Crew Survival 5+ Advancement 6+
Engineer Survival 6+ Advancement 5+

So it looks like pilot is a lose/lose career path.

Anyone else think this seems a bit skew-whiff?
Condottiere
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Re: Vargr careers seem odd

Postby Condottiere » Sat Nov 07, 2020 1:34 pm

Could be an oversight, unless there's some cultural reason dogfighters can't get promoted.
Garran
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Re: Vargr careers seem odd

Postby Garran » Sat Nov 07, 2020 1:49 pm

Balance in the math apparently isn't something that they're designing for with this book, so...

Some of the specializations with higher difficulties seem to have more rank-up benefits associated with them, so in theory you get more out of them if you go for 5/6 terms and succeed at both rolls in every term, but that's a pretty big 'if'.
Tupper
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Re: Vargr careers seem odd

Postby Tupper » Mon Nov 09, 2020 9:58 pm

Garran wrote:
Sat Nov 07, 2020 1:49 pm
Balance in the math apparently isn't something that they're designing for with this book, so...

Some of the specializations with higher difficulties seem to have more rank-up benefits associated with them, so in theory you get more out of them if you go for 5/6 terms and succeed at both rolls in every term, but that's a pretty big 'if'.
That's certainly true. In general, the "first" assignment in the list has +1 CHA as a carrot further up the ranks. However, in Marines, Special Ops seems to be a dog of an assignment, with difficult promotions, difficult survival, and no CHA bonus for senior ranks.
Condottiere
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Re: Vargr careers seem odd

Postby Condottiere » Mon Nov 09, 2020 10:08 pm

Incentivization.

Dogs like a pat on the head for being a good boi, at a minimum.
Linwood
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Re: Vargr careers seem odd

Postby Linwood » Wed Nov 11, 2020 3:25 pm

Condottiere wrote:
Sat Nov 07, 2020 1:34 pm
Could be an oversight, unless there's some cultural reason dogfighters can't get promoted.
I wonder if it has to do with the inherent need for Vargr to do something noteworthy in order to stand out and gain CHA. Could be that in certain careers that’s more likely to get oneself killed.

I think the Emissary career might deserve to be revised. Seems like that’s the one that’s hardest to survive.
Condottiere
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Re: Vargr careers seem odd

Postby Condottiere » Wed Nov 11, 2020 8:08 pm

Funny thing is, flybois tend to exude charisma.

Image
Linwood
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Re: Vargr careers seem odd

Postby Linwood » Thu Nov 12, 2020 12:44 am

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