Missile launches

Discuss the Traveller RPG and its many settings
doktor57
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Missile launches

Postby doktor57 » Wed May 13, 2020 1:41 pm

How many missiles can a launcher fire per round? If, say, a launcher has
ten missiles can it launch all ten?
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Reynard
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Re: Missile launches

Postby Reynard » Wed May 13, 2020 2:08 pm

Each launcher fires one missile per round. A turret, barbette or bays can have multiple launchers that can fire as a salvo of launchers in a round but each launcher still only fire one at a time.
Condottiere
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Re: Missile launches

Postby Condottiere » Wed May 13, 2020 9:14 pm

Of course, this now depends on how long a round is, from twenty minutes to six seconds.
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Reynard
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Re: Missile launches

Postby Reynard » Thu May 14, 2020 12:34 am

"Combat between spacecraft is similar to that between Travellers or vehicles, but uses a six minute combat round (rather than six seconds)." Thank goodness the twenty minute round has been laid to rest!
Randalthor66
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Re: Missile launches

Postby Randalthor66 » Thu May 14, 2020 2:30 am

doktor57 wrote:
Wed May 13, 2020 1:41 pm
How many missiles can a launcher fire per round? If, say, a launcher has
ten missiles can it launch all ten?
A turret fires one per turret per volley, so long as each turret* is a missile turret. (Duh. :D ) So, a single turret fires one, a double fires two, triple = three, and the quad = four. A barbette fires 5, and the bays are as follows: small = 12, medium = 24, and large = 120! They say that each type of weapon holds enough missiles to fire 12 volleys (so 12 rounds of missile fire before needing to be reloaded). I don't know if they can fire more than one volley in the 6-minute combat round, I don't think so, but there are surely much more knowledgeable people on these forums than I.


*A triple turret can have 2 beam lasers and a missile, or 2 missile and a particle beam, or some other crazy combination.
Condottiere
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Re: Missile launches

Postby Condottiere » Thu May 14, 2020 9:28 pm

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