Updated High Guard Ships

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AnotherDilbert
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 11:08 pm

Donosev

Each docking space for an air/raft takes 5 Dt, three takes 15 Dt?
AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 11:20 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 10:18 pm
Fer-de-lance:

Fuel 400 + 12 Dt is correct, but 4 weeks is 7 Dt, so 714 Dt is required for 8 weeks endurance.
My guess is the size of the power plant got changed at one point and the fuel didn't get updated. Think you meant 414 there not 714.
AnotherDilbert wrote:
Mon Feb 17, 2020 10:18 pm
The original has scoops and purifiers.
Added.
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 11:23 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 10:57 pm
Leviathan

Multi-Environment Space is MCr 0.5 per Dt equipment, not per Dt of space.

20 Dt Multi-Environment Space should take 21 Dt, MCr 0.5, 1 Power.
Well, it should be.
AnotherDilbert wrote:
Mon Feb 17, 2020 10:57 pm
Low berths take 1 Power together, not noted under required power.
By the time they get into the product, not all the power requirements are noted on there. But can add.
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 11:26 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 11:08 pm
Donosev

Each docking space for an air/raft takes 5 Dt, three takes 15 Dt?
Combined space for 3 air/raft is 12, so 12*1.1=13.2 rounded up to 14.


Note it does help to make the ships better so thanks.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 11:26 pm

Fleet Courier

Small bridge costs MCr 1.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 11:31 pm

AndrewW wrote: Note it does help to make the ships better so thanks.
I've found several bugs in my spreadsheet, so thank you.
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 11:54 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 11:31 pm
I've found several bugs in my spreadsheet, so thank you.
It is easy for things to creep in. Just blame the Vargr.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Tue Feb 18, 2020 12:14 am

P. F. Sloan

Fuel processor costs MCr 2.5, not 0.
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Re: Updated High Guard Ships

Postby AndrewW » Tue Feb 18, 2020 12:54 am

AnotherDilbert wrote:
Tue Feb 18, 2020 12:14 am
P. F. Sloan

Fuel processor costs MCr 2.5, not 0.
What fuel processor would that be?
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Re: Updated High Guard Ships

Postby AnotherDilbert » Tue Feb 18, 2020 1:04 am

Ghalalk

Why the TL-11 spinal? The TL-15 version would be 2800 Dt and MCr 1300.

8 weeks of PP fuel would be 666 Dt, not 766 Dt.

180 barracks costs MCr 18.

Adv Fire Control/1 costs MCr 12, not 18.

Battle System/1 costs MCr 18, not 24.
AnotherDilbert
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Re: Updated High Guard Ships

Postby AnotherDilbert » Tue Feb 18, 2020 1:09 am

AndrewW wrote: What fuel processor would that be?
The non-existing one.

Ok, too late at night, good night...
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Re: Updated High Guard Ships

Postby AndrewW » Tue Feb 18, 2020 1:30 am

AnotherDilbert wrote:
Tue Feb 18, 2020 1:09 am
The non-existing one.
I think some Vargr corsairs stole them. Could explain the zero cost.
AnotherDilbert wrote:
Tue Feb 18, 2020 1:09 am
Ok, too late at night, good night...
Have a good sleep.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Thu Feb 20, 2020 2:03 pm

Tigress

Prototype tractor bay costs 22 × MCr 30 × (100% + 500%) = MCr 3960.

Prototype cost is +500%, not just 500%.


Particle turrets cost 100 × ( MCr 4 + 0.2 ) × (100% + 25%) = MCr 525.
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Re: Updated High Guard Ships

Postby AndrewW » Fri Feb 21, 2020 10:04 am

AnotherDilbert wrote:
Tue Feb 18, 2020 1:04 am
Ghalalk

Why the TL-11 spinal? The TL-15 version would be 2800 Dt and MCr 1300.
Wasn't any special reason, not everyone always uses the most advanced stuff available.
AnotherDilbert wrote:
Tue Feb 18, 2020 1:04 am
Battle System/1 costs MCr 18, not 24.
Yes it does, but the Ghalalk has Battle System/2.
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Re: Updated High Guard Ships

Postby AndrewW » Fri Feb 21, 2020 10:05 am

AnotherDilbert wrote:
Thu Feb 20, 2020 2:03 pm
Tigress

Particle turrets cost 100 × ( MCr 4 + 0.2 ) × (100% + 25%) = MCr 525.
Yup, small error in the formula caused that one.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Sat Feb 22, 2020 1:11 pm

Midu Agasham:

6 Dt overtonnage, as noted in the spreadsheet: total components is 3006 Dt.



Antiama

Full Hangar should cost MCr 240, nor 2.4.
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Re: Updated High Guard Ships

Postby Geir » Sat Feb 22, 2020 5:50 pm

In my opinion, the X-Boat, Express Boat, ought to have a 20 ton TL13 Mail Distribution Array occupying most of that 26.5 ton cargo bay. It's really the only justification for the design with the current rules.
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Re: Updated High Guard Ships

Postby AndrewW » Sat Feb 22, 2020 5:55 pm

AnotherDilbert wrote:
Sat Feb 22, 2020 1:11 pm
Midu Agasham:

6 Dt overtonnage, as noted in the spreadsheet: total components is 3006 Dt.
For some reason an extra workshop got added, removed.
AnotherDilbert wrote:
Sat Feb 22, 2020 1:11 pm
Antiama

Full Hangar should cost MCr 240, nor 2.4.
Was calculating off the quantity instead of the tonnage, fixed.
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Re: Updated High Guard Ships

Postby AndrewW » Sat Feb 22, 2020 5:57 pm

Geir wrote:
Sat Feb 22, 2020 5:50 pm
In my opinion, the X-Boat, Express Boat, ought to have a 20 ton TL13 Mail Distribution Array occupying most of that 26.5 ton cargo bay. It's really the only justification for the design with the current rules.
It was felt the individual X-Boat's didn't need it.
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Re: Updated High Guard Ships

Postby Geir » Sat Feb 22, 2020 6:07 pm

AndrewW wrote:
Sat Feb 22, 2020 5:57 pm
Geir wrote:
Sat Feb 22, 2020 5:50 pm
In my opinion, the X-Boat, Express Boat, ought to have a 20 ton TL13 Mail Distribution Array occupying most of that 26.5 ton cargo bay. It's really the only justification for the design with the current rules.
It was felt the individual X-Boat's didn't need it.
Fair enough. I only noticed because I was working on a "Frontier courier" design and referenced the X-boat for guidance.

Pedantic aside: The original justification for the X-boat's rather limited capabilities goes back to the LBB restrictions on the size of an engineering compartment in a standard hull. You could claim price, too, but such a limited ship requires so much more support infrastructure (e.g. Tender) that it probably doesn't pencil out. Since the current Highguard rules build a ship that has plenty of room for an M-Drive of at least 1G capability, it seems to me that something else within the rules should logically or at least plausibly justify the design. You can say "I'm just duplicating the old version", but since there was never an option to put in the Array in 1980, it does no harm to do it now and suddenly the design makes a degree of sense.
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