Updated High Guard Ships

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AndrewW
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Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 12:46 am

https://drive.google.com/open?id=1rqhNB ... GivoF3BXxA

Note just the stats, doesn't include deck plans.
Geir
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Re: Updated High Guard Ships

Postby Geir » Sun Feb 16, 2020 1:22 am

Are these official, semi-official, or just your suggestions?
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AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 2:02 am

Geir wrote:
Sun Feb 16, 2020 1:22 am
Are these official, semi-official, or just your suggestions?
At least semi official.
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Re: Updated High Guard Ships

Postby Old School » Sun Feb 16, 2020 2:08 am

Nice job!
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Re: Updated High Guard Ships

Postby Geir » Sun Feb 16, 2020 2:48 am

AndrewW wrote:
Sun Feb 16, 2020 2:02 am
Geir wrote:
Sun Feb 16, 2020 1:22 am
Are these official, semi-official, or just your suggestions?
At least semi official.
Cool! I'm assuming you're the Andrew who is the coauthor?

Two humble suggestions from my very superficial skimming:
1) Make the Ghalalk match the Elements version (spinal mount sticks out, but I didn't look further or do a real comparison)
2) Make the Tigress a Sphere hull
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AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 4:50 am

Geir wrote:
Sun Feb 16, 2020 2:48 am
Cool! I'm assuming you're the Andrew who is the coauthor?
That would be correct.
Geir wrote:
Sun Feb 16, 2020 2:48 am
Two humble suggestions from my very superficial skimming:
1) Make the Ghalalk match the Elements version (spinal mount sticks out, but I didn't look further or do a real comparison)
2) Make the Tigress a Sphere hull
The ships where based on the listing in Classic Traveller so have whatever type they did.
AnotherDilbert
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Re: Updated High Guard Ships

Postby AnotherDilbert » Sun Feb 16, 2020 10:06 am

Brilliant, thank you!


And now let the complaining begin:

The Gig looks a little strange, just like a Heavy Fighter in fact.
AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 11:00 am

AnotherDilbert wrote:
Sun Feb 16, 2020 10:06 am
And now let the complaining begin:
Complain away. (constructive of course)
AnotherDilbert wrote:
Sun Feb 16, 2020 10:06 am
The Gig looks a little strange, just like a Heavy Fighter in fact.
Somehow that file got messed up. Fixed though and put up a new version (updated the URL in the first post).
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Re: Updated High Guard Ships

Postby AnotherDilbert » Sun Feb 16, 2020 11:27 am

AndrewW wrote:
Geir wrote: 2) Make the Tigress a Sphere hull
The ships where based on the listing in Classic Traveller so have whatever type they did.
The CT Tigress has configuration 5: Sphere?

Image


There is no "Standard" configuration in CT:
Image
Baldo
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Re: Updated High Guard Ships

Postby Baldo » Sun Feb 16, 2020 1:49 pm

Those 16 tons for the Multi-Environment Space in the Safari Ship (page 46) are for *two* different 7-tons-cargo-space + 1 ton-environmental-equipment Multi-Environment Spaces, am I right? Do you can use a Multi-Environment Space as an additional/regular cargo hold?
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Re: Updated High Guard Ships

Postby Geir » Sun Feb 16, 2020 4:22 pm

AnotherDilbert wrote:
Sun Feb 16, 2020 11:27 am
AndrewW wrote:
Geir wrote: 2) Make the Tigress a Sphere hull
The ships where based on the listing in Classic Traveller so have whatever type they did.
The CT Tigress has configuration 5: Sphere?

Image


There is no "Standard" configuration in CT:
Image
I figured AnotherDilbert would beat me to it, especially since I'm focused on rebuilding a sector. I suppose the cylinder is the close to "Standard", but the majority of the old ships are Close configuration (4), which certainly makes sense with the current rule set. I've implied elsewhere that "standard, reinforced" is just a ploy by General Products to make more money off maintenance contracts, because it makes no sense otherwise. I miss the flattened sphere configuration, but maybe that's just a Millennium Falcon thing.
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Re: Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 5:29 pm

Baldo wrote:
Sun Feb 16, 2020 1:49 pm
Those 16 tons for the Multi-Environment Space in the Safari Ship (page 46) are for *two* different 7-tons-cargo-space + 1 ton-environmental-equipment Multi-Environment Spaces, am I right? Do you can use a Multi-Environment Space as an additional/regular cargo hold?
Yup, it is a couple of separate spaces. The space can be used for regular cargo as well except for the equipment space, it's just more flexible depending on what you are carrying.
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Re: Updated High Guard Ships

Postby AndrewW » Sun Feb 16, 2020 5:31 pm

AnotherDilbert wrote:
Sun Feb 16, 2020 11:27 am
The CT Tigress has configuration 5: Sphere?
Well, ok for most purposes based on that. Configuration mostly defaulted to standard but could be adjusted.
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Re: Updated High Guard Ships

Postby Condottiere » Sun Feb 16, 2020 9:58 pm

I thought everyone, including official art, agrees the Tigress class is a semimegatonne sphere with a keylock.
AnotherDilbert
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 9:13 pm

Gig:

Hull cost: MCr 1 + 20% for streamlined config = MCr 1.2.

Total discounted cost should be MCr 7.272.



Kinunir:

Discounted Pinnace should not be discounted again?
AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 9:35 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 9:13 pm
Gig:

Hull cost: MCr 1 + 20% for streamlined config = MCr 1.2.

Total discounted cost should be MCr 7.272.
Oops, fixed.
AnotherDilbert wrote:
Mon Feb 17, 2020 9:13 pm
Kinunir:

Discounted Pinnace should not be discounted again?
Have thought about that one before myself, onboard craft do tend to get the discount twice.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 10:07 pm

Chrysanthemum

Hull Cost: MCr 50 × 90% × 150% = MCr 67.5, OK.
Armour Cost: Hull Cost × 8% = MCr 67.5 × 8% = MCr 5.4, not 3.92.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 10:18 pm

Fer-de-lance:

Fuel 400 + 12 Dt is correct, but 4 weeks is 7 Dt, so 714 Dt is required for 8 weeks endurance.

The original has scoops and purifiers.
AndrewW
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Re: Updated High Guard Ships

Postby AndrewW » Mon Feb 17, 2020 10:52 pm

AnotherDilbert wrote:
Mon Feb 17, 2020 10:07 pm
Chrysanthemum

Hull Cost: MCr 50 × 90% × 150% = MCr 67.5, OK.
Armour Cost: Hull Cost × 8% = MCr 67.5 × 8% = MCr 5.4, not 3.92.
Formula got messed up on that one, instead of hull+reinforced hull price it was doing hull+4 (should have been hull+h4).

Updated.
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Re: Updated High Guard Ships

Postby AnotherDilbert » Mon Feb 17, 2020 10:57 pm

Leviathan

Multi-Environment Space is MCr 0.5 per Dt equipment, not per Dt of space.

20 Dt Multi-Environment Space should take 21 Dt, MCr 0.5, 1 Power.


Low berths take 1 Power together, not noted under required power.

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