A couple of quick questions

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locarno24
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A couple of quick questions

Postby locarno24 » Tue Feb 11, 2020 3:34 pm

Apologies if these are covered somewhere in the rulebook.

1) Does the sustained damage rule (severity-1 critical per 10% structural damage) not apply to non-starship vehicles?
2) What does the Track trait in Central Supply Catalogue do? Given it's attached to AA weapons exclusively, I assume something to do with the 'difference of speed' DM?
3) Why is demanding surrender an Electronics/SOC check rather than, say, a Persuade/SOC check? Surely opening a channel to the other ship isn't the hard bit?
4) Does Treasure Ship feature a variant of the Gazelle? The Battle of Exe makes a big deal of the fact they're armed with Nuclear Missiles, but a High Guard Gazelle-class has only direct-fire weapons.
5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?
6) How is something made of multiple separate linked elements tougher than a solid sphere, anyway?
7) How do multiple PCs co-operate - not a task chain, but direct assistance on a single job ? The example I have in mind is multiple PCs co-operating on the 12+ check to shift a dTon of cargo by hand.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
AnotherDilbert
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Re: A couple of quick questions

Postby AnotherDilbert » Tue Feb 11, 2020 4:11 pm

locarno24 wrote: 1) Does the sustained damage rule (severity-1 critical per 10% structural damage) not apply to non-starship vehicles?
Spacecraft only.


locarno24 wrote: 2) What does the Track trait in Central Supply Catalogue do? Given it's attached to AA weapons exclusively, I assume something to do with the 'difference of speed' DM?
Annatar Giftbringer wrote:
Tue Sep 20, 2016 5:01 am
As -Daniel- said, there was a track trait in the playtest. It allowed the weapon to ignore speed modifiers:

Track: Through the use of guided control surfaces or high-precision targeting, this weapon has been designed to attack fast-moving targets such as aircraft. It ignores all penalties for Fast Moving targets (see Traveller Core Rulebook, page XX).


locarno24 wrote: 5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?
No real advantage, just the choice if you don't want to choose.
locarno24
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Re: A couple of quick questions

Postby locarno24 » Tue Feb 11, 2020 4:14 pm

AnotherDilbert wrote:
Tue Feb 11, 2020 4:11 pm
locarno24 wrote: 2) What does the Track trait in Central Supply Catalogue do? Given it's attached to AA weapons exclusively, I assume something to do with the 'difference of speed' DM?
Annatar Giftbringer wrote:
Tue Sep 20, 2016 5:01 am
As -Daniel- said, there was a track trait in the playtest. It allowed the weapon to ignore speed modifiers:

Track: Through the use of guided control surfaces or high-precision targeting, this weapon has been designed to attack fast-moving targets such as aircraft. It ignores all penalties for Fast Moving targets (see Traveller Core Rulebook, page XX).
Thanks. Interesting to note that that thread also implies you ignore the Evasive Action reaction.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
Annatar Giftbringer
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Re: A couple of quick questions

Postby Annatar Giftbringer » Tue Feb 11, 2020 9:12 pm

For 7, I was thinking why not use the task chain rules, even if they work simultaneously..?

Assign a primary shifter, the character that needs to beat 12+. Everyone else involved makes a regular Str check (or profession (cargo handler), athletics (str) or whatever’s most appropriate) and reference the task chain table on p.60 of the core rule book and adds their dm to the primary shifter. Most of the time each extra person shifting the cargo will add +1, with the occasional +2. Should work rules mechanics-wise?
ShawnDriscoll
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Re: A couple of quick questions

Postby ShawnDriscoll » Wed Feb 12, 2020 6:00 am

Annatar Giftbringer wrote:
Tue Feb 11, 2020 9:12 pm
For 7, I was thinking why not use the task chain rules, even if they work simultaneously..?
Best practice.
Old School
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Re: A couple of quick questions

Postby Old School » Wed Feb 12, 2020 2:46 pm

For #3, Mongoose uses Comm skill in where persuade or diplomacy makes more sense. Never understood it. Go with what makes sense to you.

For #4, the Pirates of Drinax was originally written for Mongoose 1st edition, in which the gazelles had missiles. Just got missed in the editing for 2nd edition. Won’t be the last time you find something like this. The salvage hauler and corsair designs change names and sizes from one edition to the next.
Reynard
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Re: A couple of quick questions

Postby Reynard » Wed Feb 12, 2020 4:21 pm

"5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?"

Seems Mongoose wanted to grandfather this particular ship feature from earlier editions maybe as a nod. It also gives a baseline configuration. Sometimes you don't want a disadvantage but also don't want to pay more.

I still throw it on some designs and at the same time have remodeled older standard configurations to other configurations I felt fit. 11,000 worlds means it's very possible.
AnotherDilbert
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Re: A couple of quick questions

Postby AnotherDilbert » Wed Feb 12, 2020 6:49 pm

locarno24 wrote:
Tue Feb 11, 2020 4:14 pm
Annatar Giftbringer wrote:
Tue Sep 20, 2016 5:01 am
Track: Through the use of guided control surfaces or high-precision targeting, this weapon has been designed to attack fast-moving targets such as aircraft. It ignores all penalties for Fast Moving targets (see Traveller Core Rulebook, page XX).
Thanks. Interesting to note that that thread also implies you ignore the Evasive Action reaction.
I don't see that. Trait Track removes the Fast Moving Target DM (Core, p71), not the Evasive Action DM (Core, p132).

Predicting smooth normal motion is not the same as predicting erratic evasion.
Condottiere
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Re: A couple of quick questions

Postby Condottiere » Wed Feb 12, 2020 7:51 pm

Tracking should be dependent on sensors, predictive on whatever abacus you have handy.

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