What should my cousin do?

Discuss the Traveller RPG and its many settings
JMISBEST
Lesser Spotted Mongoose
Posts: 749
Joined: Sat Jun 11, 2016 6:25 am

What should my cousin do?

Postby JMISBEST » Wed Nov 27, 2019 3:15 pm

A cousin of mine has changed GM's and his new GM won't let his character keep Skills that his old GM created and is even mean enough to not let him replace them with official skills, What do you think my cousin should do?
bklokis
Stoat
Posts: 53
Joined: Tue Jan 12, 2016 12:41 am

Re: What should my cousin do?

Postby bklokis » Wed Nov 27, 2019 5:32 pm

Real cousin or dream cousin?
"Every RPG character worth his salt has daddy issues" - Ambrosius Quayle
M J Dougherty
Banded Mongoose
Posts: 243
Joined: Sun Aug 27, 2017 8:12 am
Contact:

Re: What should my cousin do?

Postby M J Dougherty » Wed Nov 27, 2019 7:03 pm

It would be unreasonable to expect a referee to accept something non-standard made up by someone else. Especially since the people you (claim to) know seem to like inventing grossly overpowered versions of pretty much everything. Your, err, cousin, has to fit in with how this new referee wants to run their game. Maybe a new character is the best way to go.
PsiTraveller
Greater Spotted Mongoose
Posts: 936
Joined: Thu Dec 04, 2014 11:47 pm

Re: What should my cousin do?

Postby PsiTraveller » Thu Nov 28, 2019 6:46 am

I am interested in what unofficial skills your cousin has listed on their sheet. What skills needed to be invented for their Traveller game?
JMISBEST
Lesser Spotted Mongoose
Posts: 749
Joined: Sat Jun 11, 2016 6:25 am

Re: What should my cousin do?

Postby JMISBEST » Thu Nov 28, 2019 7:35 am

PsiTraveller wrote:
Thu Nov 28, 2019 6:46 am
I am interested in what unofficial skills your cousin has listed on their sheet. What skills needed to be invented for their Traveller game?
I wasn't told just that it had happened

Who is online

Users browsing this forum: Galadrion and 18 guests