Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

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Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Thu Oct 24, 2019 10:51 am

Greetings, fellow Travellers!

You may already have heard of the forthcoming Deepnight Revelation campaign that is coming to Kickstarter in just over a week's time. Now we can reveal the details of it!

Take a trip to Planet Mongoose to see what we have planned: http://blog.mongoosepublishing.co.uk/?p=935

You can also see the launch video right here: https://www.youtube.com/watch?v=JisIF8HUOw8

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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Sigtrygg » Thu Oct 24, 2019 2:41 pm

This looks like this could be your best yet :)

One question - will the ref's book consider players generating characters that have joined the ship enroute?
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Thu Oct 24, 2019 2:55 pm

Sigtrygg wrote:
Thu Oct 24, 2019 2:41 pm
This looks like this could be your best yet :)
We think so :)
Sigtrygg wrote:
Thu Oct 24, 2019 2:41 pm
One question - will the ref's book consider players generating characters that have joined the ship enroute?
The roles Travellers play are extremely flexible in this campaign, meaning they can come from pretty much anywhere and be introduced at any time...
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby arcador » Fri Oct 25, 2019 2:23 pm

This sounds so good! I will be awaiting the reveal of the KS!
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby EwanS » Fri Oct 25, 2019 5:49 pm

When do you think the Deepnight Legacy PDF will be available to backers to wet their appetite. Thanks
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby M J Dougherty » Sat Oct 26, 2019 6:54 am

One of the biggest challenges of this project - apart from all the others - was how to accommodate the player who doesn't want to play an explorer, scientist, naval or scout crewmember.

There is room for almost any sort of character on the misison. Not offically, but oddballs might be picked up or sent along, or somehow end up co-opted into the misison - and there are things for them to do. As noted somewhere in th etext it might be that the fate of every living thing in the galaxy might rest with the suave but otherwise not very useful husband of the misison commander - who should not have been on the expeidtion in the first place.

Deepnight Revelation is about choices made by people. Who those people are is very open.
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Moppy » Sat Oct 26, 2019 11:18 am

M J Dougherty wrote:
Sat Oct 26, 2019 6:54 am
One of the biggest challenges of this project - apart from all the others - was how to accommodate the player who doesn't want to play an explorer, scientist, naval or scout crewmember.
The Neelix rule?

Why are you here? What do you even do? You’re just a Neelix.

*cries*
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Linwood » Sat Oct 26, 2019 11:51 pm

Hey - a big expedition could always use a clerk to keep everything organized and the books balanced. Or maybe a couple of semi-skilled cargo handlers to scrub decks, set up base camps and change lighting elements. Or an itinerant entertainer brought on board to help boost morale. Bio teams might need a hunter/survivalist or two to help collect specimens. An artist/journalist might be brought in to help document the trip and findings. Specialized or experimental gear might require a civilian expert from the company that built it because the IISS or the IN has no previous experience with that equipment. A high-ranking Imperial bureaucrat might insist the expedition includes a alien affairs facilitation adjunct to keep those incompetent Navy types from accidentally starting a war with someone the Imperium’s never met before.

Or maybe it’s a crazy old-timer (8-term ex-Scout/drifter?) dredged out an obscure bar on a dead-end world who happens to be the last survivor from a previous trip into that region.

There’s any number of different possibilities. It’ll just be up to the GMs and the players to find them. Best to not be too prescriptive and let them come up with their own rationales.
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby M J Dougherty » Sun Oct 27, 2019 6:10 am

That was the sort of thing we looked at. There may be people aboard as cargo handlers or lab rats who are experts in some hugely obscure field or who have reasons for volunteering for a mission like this that don't match the primary recruiting criteria. One of the ship's clerks or stewards might eventually emerge as an indispensible hero.
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Mon Oct 28, 2019 8:49 am

EwanS wrote:
Fri Oct 25, 2019 5:49 pm
When do you think the Deepnight Legacy PDF will be available to backers to wet their appetite. Thanks
This Friday morning (you will be able to download it straight from the Kickstarter site)!
Linwood wrote:
Sat Oct 26, 2019 11:51 pm
Or maybe it’s a crazy old-timer (8-term ex-Scout/drifter?) dredged out an obscure bar on a dead-end world who happens to be the last survivor from a previous trip into that region.
Funny you should mention that possibility...
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Linwood » Mon Oct 28, 2019 9:21 am

I’ve been watching a lot of old TV westerns lately... :D
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Thu Oct 31, 2019 4:52 pm

Just a reminder - there are now only a few hours to go before we launch the Deepnight Revelation Kickstarter for Traveller, a truly epic campaign that will send your players further than anyone has gone before!

The excitement starts tomorrow at 10am, GMT!

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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Moppy » Sat Nov 02, 2019 12:46 am

What does RSS mean (RSS Deepnight Revelation)?
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Sat Nov 02, 2019 8:36 am

Moppy wrote:
Sat Nov 02, 2019 12:46 am
What does RSS mean (RSS Deepnight Revelation)?
Research Starship :)
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Baldo » Sat Nov 02, 2019 1:11 pm

M J Dougherty wrote:
Sat Oct 26, 2019 6:54 am
There is room for almost any sort of character on the mission...
What about those Travellers who survived Deepnight Endeavour? I'm sure they gained MUCH more knowledge/experience with the Entity than these Deepnight Legacy amateurs! :lol: :wink:
No, really, does the Imperium know of Deepnight Endeavour and its fate? Do you have the option to use Deepnight Endeavour as "(the) adventure that introduces the Travellers to their mammoth task"? I would *LOVE° to see a new Stretch Goal adding an expansion booklet to the 'original' adventure (more NPCs, detailed deckplans, sample encounters, etc. etc.)...
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby M J Dougherty » Sat Nov 02, 2019 3:38 pm

We left the Deepnight Endeavour question open. That way referees who have it can use it as an introduction (or you might even encounter it on the way back from deepnight Legacy) but we're not requiring anyone to buy another product to use this one.
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby Rerednaw » Sat Nov 02, 2019 10:52 pm

Backed it!
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby NOLATrav » Sun Nov 03, 2019 12:42 am

Backed!
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby paltrysum » Sun Nov 03, 2019 2:46 am

I love the art piece! Who's the painter?
My published Traveller adventures on DriveThruRPG:
https://www.drivethrurpg.com/browse.php ... %20Griffen
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Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

Postby msprange » Mon Nov 04, 2019 10:58 am

paltrysum wrote:
Sun Nov 03, 2019 2:46 am
I love the art piece! Who's the painter?
The outpost under the brown dwarf?

That was done by new Mongooser Cassie!
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