Spaceship vs. Starship

Discuss the Traveller RPG and its many settings
AnotherDilbert
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Re: Spaceship vs. Starship

Postby AnotherDilbert » Mon Oct 28, 2019 11:16 am

A simple Attack +1 for each additional turret in the battery would have a large effect, at least against heavy armour:

Single Triple laser:
Image

Ten turret battery (attack +3 +9 [additional turrets] = +12):
Image

Note that both average damage and crit chance is more than ten times as large, in this particular case, so a ten-turret battery would do more damage than ten individual turrets. Reasonably we would also need fewer gunners, saving a lot of space (or BW).

The difference would be smaller for higher to hit chance and less armoured ships.



Note that such a battery would be better than a bay (here small particle bay):
Image
Moppy
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Re: Spaceship vs. Starship

Postby Moppy » Mon Oct 28, 2019 1:24 pm

At some point your laser emitters may become a phased array and then concept of individual turrets is meaningless.

https://en.m.wikipedia.org/wiki/Phased_array

One thing that needs to be defined regarding conventional Traveller turrets is whether a laser shoots a small burst almost all of which hits, or whether they spray everywhere and the damage is just from the small % of the beam that hit.

I wondered if this explains the dogfight rules. In dogfight they pewpew for a few seconds and it hits. In regular they pewpew for 20 minutes and only 1 burst hits.

Anyway this matters for combining turrets. If it can actually fire once and hit, there is no reason why you can hit at thousands of kilometres but can’t fire link weapons for simultaneous superimposed impact when the emitters are 50 meters apart.

If on the other hand they’re spraying randomly I can see why you can’t get the precision to put 2 lasers into the same hole.
GamingGlen
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Re: Spaceship vs. Starship

Postby GamingGlen » Mon Oct 28, 2019 5:59 pm

Gadzooks, give someone a micron and they make it into a kilometer. :D

Thanks for the analysis. I'm still not going to bother putting some disadvantage to quad turrets. Just because it wasn't in previous editions of Traveller makes it a bad idea now.
Glen
Sigtrygg
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Re: Spaceship vs. Starship

Postby Sigtrygg » Mon Oct 28, 2019 10:44 pm

Quad turrets are now in T5 which means they exist in the OTU.
AnotherDilbert
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Re: Spaceship vs. Starship

Postby AnotherDilbert » Mon Oct 28, 2019 11:01 pm

Sigtrygg wrote: Quad turrets are now in T5 which means they exist in the OTU.
Quite, but just like in MgT they exist in some sort of limbo, since all the familiar example ships use triple turrets max, even the vaguely military ones.
Moppy
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Re: Spaceship vs. Starship

Postby Moppy » Mon Oct 28, 2019 11:44 pm

Gatling laser when? That seems like a more efficient way to get more firepower.
AnotherDilbert
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Re: Spaceship vs. Starship

Postby AnotherDilbert » Tue Oct 29, 2019 3:03 am

Moppy wrote: Gatling laser when? That seems like a more efficient way to get more firepower.
Pulse laser is pulse laser?
Condottiere
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Re: Spaceship vs. Starship

Postby Condottiere » Tue Oct 29, 2019 3:09 am

Multi pulse, depending on the number of lenses.
Linwood
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Re: Spaceship vs. Starship

Postby Linwood » Tue Oct 29, 2019 10:53 am

I’ve been assuming that Gatling lasers were created in part to resolve cooling issues, whereas pulse lasers have those issues resolved in other ways.
Moppy
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Re: Spaceship vs. Starship

Postby Moppy » Tue Oct 29, 2019 1:08 pm

Maybe quad turrets aren’t enough anymore?

Image

Anti-tank Missiles, 81mm smoke grenades, 7.62mm machinegun, 30mm machinegun, and 30mm grenade launcher. It’s like someone read a Battletech TRO and said “we should build that”.

Source: http://deftechph.blogspot.com/2014/06/k ... ystem.html

Edit: This isn’t an anti-missile point defence, it is for gunboat duels, speedboat swarm protection, and shore targets.
Condottiere
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Re: Spaceship vs. Starship

Postby Condottiere » Thu Oct 31, 2019 6:43 am

As I understand it, gatling lasers or equivalents were meant as point defense, or anti personnel.

Probably both.
Linwood
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Re: Spaceship vs. Starship

Postby Linwood » Thu Oct 31, 2019 10:29 am

If they weren’t designed with that dual role in mind someone would eventually repurpose them.

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