Passenger Ship logistics

Discuss the Traveller RPG and its many settings

Re: Passenger Ship logistics

Postby Moppy » Sun Oct 13, 2019 10:51 pm

I don't think anyone really wants a realistic accounting model. It's more about consistency than correctness.
Cosmic Mongoose
Posts: 4224
Joined: Wed Dec 23, 2015 2:49 pm
Location: Sweden

Re: Passenger Ship logistics

Postby AnotherDilbert » Mon Oct 14, 2019 4:13 pm

phavoc wrote: The rules are quite contradictory and I cannot fathom why they weren't fixed in the 2nd edition. Which means by layering on the biosphere rules, you are trying to build upon a faulty foundation. Which leads to confusion and people doing hand-waves or coming up with their own rules. HG switches the costs up anyways, so why NOT add in verbiage that makes it clear? That's not an unreasonable ask.
I find the rules fairly straightforward. HG does not change anything.

There is a fixed cost per stateroom and a variable cost per person. I see no problem with that in principle.

HG adds new types of accommodations with different fixed costs, the variable cost per person is not overridden or changed.

Why don't you detail the system you use IYTU (since I assume you don't use the contradictory and faulty RAW system)?
Cosmic Mongoose
Posts: 4910
Joined: Tue Nov 04, 2008 6:13 pm

Re: Passenger Ship logistics

Postby phavoc » Mon Oct 14, 2019 6:15 pm

Realistic models are going to be in the eye of the beholder. I'm just looking for common-sense and non-contradicting. As it stands the rules contradict themselves. In this case you are paying for something that you don't use - which makes no sense. I've never expressed any grief over life support charges. However I have continually pointed out why the rules as written have problems. Interpretation is one thing, error is another.

I don't know how many people are on staff at MGT, and frankly it doesn't really matter. Whether they are the size of WotC or a one-man shop, quality is important - especially when paying $30 - $50 USD for a book. I own a small business myself and my customers expect me to NOT have defects, and when I do, they expect them fixed (it's an identity & access management installation company). In my case, if my employees make mistakes your bank account could get hacked, or you could lose PII. I would hope clients would expect companies like mine to do a thorough job up-front. If I had a reputation for poor installation I would be out of business. Holding other companies to that standard is fair and reasonable in my view. I expect my mechanic, my doctor, my roofer, etc, to all strive to do the right job the first time.

My comment towards defenders was not directed at any one person. The question was directed more towards the generic "you" than anything else.

I've supported Traveller in it's many iterations since it was first published. While my gaming time has decreased, I still purchase products from MGT, GKG, and multiple smaller publishers. I want the industry to succeed, but I also still expect quality for my gaming dollars.

Re: Passenger Ship logistics

Postby Moppy » Tue Oct 15, 2019 12:39 am

Mongoose plays OK. Rules writing quality is below average, but not unusable. They are OK. I find it plays about as smoothly as a D20. We have to look up more things in Pathfinder but it’s quicker to find them due to rules layout and free digital search. PF also has remarkably few contradictions for such a large rule set. I have said this before.

If I bought Megatraveller today I would be asking for a refund. That is not a joke.
Warlord Mongoose
Posts: 8212
Joined: Mon Sep 23, 2013 8:23 pm

Re: Passenger Ship logistics

Postby Condottiere » Wed Oct 16, 2019 10:19 am

Tabletop role playing is heading towards simplification of rules.

Expressing that without compromising the integrity of the game and suspension of disbelief may turn out to be an art form.

It's why there's an Advanced form of Dungeons and Dragons.
Lesser Spotted Mongoose
Posts: 641
Joined: Thu Jun 29, 2017 12:41 am

Re: Passenger Ship logistics

Postby Linwood » Thu Oct 17, 2019 10:46 am

Most of the simpler rules sets I’ve run across put a greater emphasis on cooperative storytelling and gameplay than structured scenarios. The GM becomes more of a facilitator or coach than supervisor / director. That requires a different mind-set in players, GMs, and scenario writers - but with the right group it can be a lot of fun!

Re: Passenger Ship logistics

Postby Moppy » Thu Oct 17, 2019 11:10 am

I like the idea of player interventions but have yet to see a good mechanic for it. Usually when we do it, a player just says stop, and narrates the plot change, and the GM resumes after.

Some if the newer games give points you spend on that, or it happens on a certain dice roll, and it never seems to work.

I do like PTBA however.

Who is online

Users browsing this forum: Annatar Giftbringer, Google [Bot] and 5 guests