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Re: Deepnight Revelation

Posted: Sun Nov 10, 2019 4:10 pm
by Moppy
Re: Wesley crusher

Boomers v zoomers

Re: Deepnight Revelation

Posted: Sun Nov 10, 2019 9:48 pm
by M J Dougherty
Huh?

Re: Deepnight Revelation

Posted: Mon Nov 11, 2019 1:46 pm
by Moppy
It's a meme about generation gaps. Zoomers are gen Z (AKA centennials). The definition of boomers varies depending on who you ask. Personally I see it more as an attitude thing, and not directly correlated with physical age.

Re: Deepnight Revelation

Posted: Mon Nov 11, 2019 7:05 pm
by Condottiere
Okay.

Re: Deepnight Revelation

Posted: Mon Nov 11, 2019 8:27 pm
by Moppy
Traveller doesn't really have Zoomer characters you see, because that would be 0-1 terms in char gen.

Re: Deepnight Revelation

Posted: Tue Nov 12, 2019 2:51 am
by paltrysum
Moppy wrote:
Mon Nov 11, 2019 8:27 pm
Traveller doesn't really have Zoomer characters you see, because that would be 0-1 terms in char gen.
Kind of unfortunate, that.

Re: Deepnight Revelation

Posted: Tue Nov 12, 2019 2:53 am
by Linwood
Colonist background?

Re: Deepnight Revelation

Posted: Tue Nov 12, 2019 2:11 pm
by Moppy
is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.

Re: Deepnight Revelation

Posted: Wed Nov 13, 2019 2:28 am
by Linwood
Darn Grandfather shuffling the deck again.... :D

Re: Deepnight Revelation

Posted: Wed Nov 13, 2019 4:53 pm
by InexorableTash
Moppy wrote:
Tue Nov 12, 2019 2:11 pm
is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.
Yes. The move of this ATU setting was done in conjunction with the creator (Ade Stewart)

Re: Deepnight Revelation

Posted: Wed Nov 13, 2019 8:42 pm
by Moppy
It’s nice that there is official map space for alternate universes. Some game universes are already full, or wouldn’t support the idea of it.

Re: Deepnight Revelation

Posted: Thu Nov 28, 2019 2:49 pm
by Ursus Maior
Moppy wrote:
Fri Oct 18, 2019 6:37 pm
Well you eiither assume they have everything, or nothing, or you play Spreadsheets In Space

If I had do a granular system I would probably use "supply points" that can magic minor items by spending (edit: with a dice roll?), and track major items like modular cutters and nuke warheads indivudally
Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.

Re: Deepnight Revelation

Posted: Thu Nov 28, 2019 2:55 pm
by Moppy
Ursus Maior wrote:
Thu Nov 28, 2019 2:49 pm
Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.
I get the feeling much of it is baked into the plot. The blurb for the books in one of them says supplies are running low.

Re: Deepnight Revelation

Posted: Thu Nov 28, 2019 3:18 pm
by Annatar Giftbringer
They could use the abstract supply unit system from the naval campaign handbook, or a variant thereof. Very simple and easy to use, basically a ship requires X number of supply units per day, depending on the ship’s tonnage. This includes food, spares, exchange parts and so on. A ship can be assumed to have Y supply units stored without requiring tonnage set aside for that purpose, and Z units take up one dTon when carried as cargo.

Or, they could simply let the plot decide.

Re: Deepnight Revelation

Posted: Thu Nov 28, 2019 8:08 pm
by M J Dougherty
I went with option A by prefernce (with some addtional exotic resources) but included a plot-based variance for those who would prefer referee whim to keeping track.

Re: Deepnight Revelation

Posted: Thu Nov 28, 2019 8:16 pm
by Annatar Giftbringer
Nice, I like the SU system - thanks for creating it!

Re: Deepnight Revelation

Posted: Sat Nov 30, 2019 6:23 am
by arcador
Well, I see we got the 6th book. Nice!

I hope Martin will have time for sleep.

Re: Deepnight Revelation

Posted: Sat Nov 30, 2019 6:52 am
by MongooseMatt
arcador wrote:
Sat Nov 30, 2019 6:23 am

I hope Martin will have time for sleep.
We'll let him sleep. After the books are finished...

Re: Deepnight Revelation

Posted: Sat Nov 30, 2019 7:17 am
by AndrewW
msprange wrote:
Sat Nov 30, 2019 6:52 am
We'll let him sleep. After the books are finished...
Slave driver.

Re: Deepnight Revelation

Posted: Sat Nov 30, 2019 5:09 pm
by M J Dougherty
At present I'm in the middle of the Rifstedge Transit.

For future reference, right now I'm deep in the (redacted), standing in the central chamber of (redacted), looking upon the (redacted) of (redacted).