Deepnight Revelation

Discuss the Traveller RPG and its many settings
Moppy
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Re: Deepnight Revelation

Postby Moppy » Sun Nov 10, 2019 4:10 pm

Re: Wesley crusher

Boomers v zoomers
M J Dougherty
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Re: Deepnight Revelation

Postby M J Dougherty » Sun Nov 10, 2019 9:48 pm

Huh?
Moppy
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Re: Deepnight Revelation

Postby Moppy » Mon Nov 11, 2019 1:46 pm

It's a meme about generation gaps. Zoomers are gen Z (AKA centennials). The definition of boomers varies depending on who you ask. Personally I see it more as an attitude thing, and not directly correlated with physical age.
Condottiere
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Re: Deepnight Revelation

Postby Condottiere » Mon Nov 11, 2019 7:05 pm

Okay.
Moppy
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Re: Deepnight Revelation

Postby Moppy » Mon Nov 11, 2019 8:27 pm

Traveller doesn't really have Zoomer characters you see, because that would be 0-1 terms in char gen.
paltrysum
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Re: Deepnight Revelation

Postby paltrysum » Tue Nov 12, 2019 2:51 am

Moppy wrote:
Mon Nov 11, 2019 8:27 pm
Traveller doesn't really have Zoomer characters you see, because that would be 0-1 terms in char gen.
Kind of unfortunate, that.
My published Traveller adventures on DriveThruRPG:
https://www.drivethrurpg.com/browse.php ... %20Griffen
Linwood
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Re: Deepnight Revelation

Postby Linwood » Tue Nov 12, 2019 2:53 am

Colonist background?
Moppy
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Re: Deepnight Revelation

Postby Moppy » Tue Nov 12, 2019 2:11 pm

is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.
Linwood
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Re: Deepnight Revelation

Postby Linwood » Wed Nov 13, 2019 2:28 am

Darn Grandfather shuffling the deck again.... :D
InexorableTash
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Re: Deepnight Revelation

Postby InexorableTash » Wed Nov 13, 2019 4:53 pm

Moppy wrote:
Tue Nov 12, 2019 2:11 pm
is this project responsible for this? :-)

Traveller Map: Move Distant Fringe to rim-trailing of charted space.

edit: Their old position was right on the edge of the spinward side rift, basically where DR is headed. And now they move within a week or 2 of DR being announced.
Yes. The move of this ATU setting was done in conjunction with the creator (Ade Stewart)
Moppy
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Re: Deepnight Revelation

Postby Moppy » Wed Nov 13, 2019 8:42 pm

It’s nice that there is official map space for alternate universes. Some game universes are already full, or wouldn’t support the idea of it.
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Re: Deepnight Revelation

Postby Ursus Maior » Thu Nov 28, 2019 2:49 pm

Moppy wrote:
Fri Oct 18, 2019 6:37 pm
Well you eiither assume they have everything, or nothing, or you play Spreadsheets In Space

If I had do a granular system I would probably use "supply points" that can magic minor items by spending (edit: with a dice roll?), and track major items like modular cutters and nuke warheads indivudally
Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.
liber et infractus
Moppy
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Re: Deepnight Revelation

Postby Moppy » Thu Nov 28, 2019 2:55 pm

Ursus Maior wrote:
Thu Nov 28, 2019 2:49 pm
Indeed, I am very much interested on the solution MJD will provide for this. I would dread 'Spreadsheets In Space', mostly because my group would not accept that style of play. But a supply points system and some rolls, maybe some randomized charts they could accept.
I get the feeling much of it is baked into the plot. The blurb for the books in one of them says supplies are running low.
Annatar Giftbringer
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Re: Deepnight Revelation

Postby Annatar Giftbringer » Thu Nov 28, 2019 3:18 pm

They could use the abstract supply unit system from the naval campaign handbook, or a variant thereof. Very simple and easy to use, basically a ship requires X number of supply units per day, depending on the ship’s tonnage. This includes food, spares, exchange parts and so on. A ship can be assumed to have Y supply units stored without requiring tonnage set aside for that purpose, and Z units take up one dTon when carried as cargo.

Or, they could simply let the plot decide.
M J Dougherty
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Re: Deepnight Revelation

Postby M J Dougherty » Thu Nov 28, 2019 8:08 pm

I went with option A by prefernce (with some addtional exotic resources) but included a plot-based variance for those who would prefer referee whim to keeping track.
Annatar Giftbringer
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Re: Deepnight Revelation

Postby Annatar Giftbringer » Thu Nov 28, 2019 8:16 pm

Nice, I like the SU system - thanks for creating it!
arcador
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Re: Deepnight Revelation

Postby arcador » Sat Nov 30, 2019 6:23 am

Well, I see we got the 6th book. Nice!

I hope Martin will have time for sleep.
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Re: Deepnight Revelation

Postby msprange » Sat Nov 30, 2019 6:52 am

arcador wrote:
Sat Nov 30, 2019 6:23 am

I hope Martin will have time for sleep.
We'll let him sleep. After the books are finished...
Matthew Sprange

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AndrewW
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Re: Deepnight Revelation

Postby AndrewW » Sat Nov 30, 2019 7:17 am

msprange wrote:
Sat Nov 30, 2019 6:52 am
We'll let him sleep. After the books are finished...
Slave driver.
M J Dougherty
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Re: Deepnight Revelation

Postby M J Dougherty » Sat Nov 30, 2019 5:09 pm

At present I'm in the middle of the Rifstedge Transit.

For future reference, right now I'm deep in the (redacted), standing in the central chamber of (redacted), looking upon the (redacted) of (redacted).

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