10 maximum, and technically always. 1-9 is possible if you aim to intercept a gravity well (such as a star or planet), stopping your hop closer than it "should" have been.Moppy wrote: ↑Tue Jul 23, 2019 8:44 pmT5 allows 9-10 hexes. not sure if it goes to 11. Their rules are hard to read.Condottiere wrote: ↑Tue Jul 23, 2019 3:09 pmIt really comes down to how hard the thirty two point six light year hop is.
If it's an absolute, you have to build hubs equidistant from each other.
In certain versions of the rules, there is the concept of "jump tapes": preplotted routes to nearby stars purchasable from starports, good for a few days. These might be used for hop (and higher) drives. (Though there are also the rules in the just-published JTAS 6 about running multiple simulations on a ship's computer.)