WingedCat wrote: ↑
Fri Jul 26, 2019 5:49 pm
Moppy wrote: ↑
Tue Jul 23, 2019 8:44 pm
Condottiere wrote: ↑
Tue Jul 23, 2019 3:09 pm
It really comes down to how hard the thirty two point six light year hop is.
If it's an absolute, you have to build hubs equidistant from each other.
T5 allows 9-10 hexes. not sure if it goes to 11. Their rules are hard to read.
10 maximum, and technically always. 1-9 is possible if you aim to intercept a gravity well (such as a star or planet), stopping your hop closer than it "should" have been.
In certain versions of the rules, there is the concept of "jump tapes": preplotted routes to nearby stars purchasable from starports, good for a few days. These might be used for hop (and higher) drives. (Though there are also the rules in the just-published JTAS 6 about running multiple simulations on a ship's computer.)
I am using 5.10 which says jump drives can do 10% under without a governor. With a governor they can perform as a lower potential drive.
T5.10 page 116 wrote:Without A Governor: A Drive produces its potential within about 10% ... Hop Drive-1 output can range from 9 to 10 parsecs. Hop Drive-9 outputs from to 81 to 90 parseces
It says "within 10%" but the example distances are all lower. Could it be 10% over? It's not clear but I assume no.
Interception is possible but unrealistic due to the difficulty of the roll. This is by design as there's a comment about that.
Note that the 100D distance for a hop drive is also 10x at 1,000D which is the maneuver drive limit.
I assign no fault to any individual who can't read T5 rules. They're a real mess.