Your thoughts on A Super-Villain I'm designing

Discuss the Traveller RPG and its many settings
JMISBEST
Lesser Spotted Mongoose
Posts: 654
Joined: Sat Jun 11, 2016 6:25 am

Your thoughts on A Super-Villain I'm designing

Postby JMISBEST » Mon Jun 24, 2019 3:08 am

I was wondering what your thoughts on A Super-Villain I'm designing for my 1st ever Traveller Campaign where I'm using only official stuff, I'm generating him using stuff from both 1st and 2nd edition and won't give much here in case my players look here and spoil the fun. What's your thoughts?

Background

He''s Character who is his 1st term stopped aging. So he took to doing A Career for 16 to 32 years/4 to 8 terms. Then he’d vanish for 30 years or so and then return pretending to be his own almost identical son

That way he has lived for over 1 centurys

Acquiring Vast Fortune sufficient to buy a ship or 2 outright, Mostly from his portfolio gained after Career 1 nets me Cr 937,000 per month or with a minimum of 2 4 year terms that’s Cr 88,152,000

All in all his 2 legal careers where Dileante using 1st edition rules and some form of Merchant from Merchant Prince and his 2 illegal careers where both some form of Criminal from Scoundrel

He spend 8 terms in all 4 careers

That nets him Cr 352,606,000x3 or a minimum of Cr 1,056,818,000 +Cr 120,000 +Cr 22,000,000 or Cr 1,078,938,000

With that he outrights buys A Fleet of 2 200 ton Drinax Harriers with 5-ton medical room for Cr 350,000,000x2 or Cr 700,000,000, 1 600 ton Corsair for Cr 249,000,000 or a total of Cr 1,099,000,000 and hHe then puts A Cr 79,938,000 deposit on 2 Custom Build 1,000 ton Super-Heavy Scoutships worth Cr 430 million each

Character creation

Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats

Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18

Str and End were both 2 5’s and A 3’s or both 10 both -1 or both 9, Dex was 2 4’s and A 5 or 9, Intelligence was 2 4’s and A 6 or 10, Education was A 6, A 5 ad A 1 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13

And

For my 5 Skills I take Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1

His career Career is Critic type Connoisseur type Dilettante

Term 1. Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2. Survives, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3 and the Event rolls A 23 then A double 6 or 12, so I get A Stipend

Term 2. Survives, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int and the Event Rolls A 56, which’ll double my 1st portfolio item. Which in the end meant A Cr 100,000,000 Estate that nets me Cr 500,000 per month

Term 3. Survives, advance and with A 3 and A on Specialist -Critic I net him Art -Dancing /2 or +3 and Diplomat /3 or +5 and the events A 45, using The my House Rule rolls on Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3

Term 4. Survives, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4 and the Events A 66, so I gain Rank 5

Term 5, Survives, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4 and the Events A 35 then A 2 then A 5, so he nets A Free Benefit that The GM makes A Portfolio Item that’s A Cr 10,000,000 Agricultural Estate that nets me Cr 50,000 a month

Term 6, Survives and A 5 on Advanced Education nets him Science -Social /1 or +3 and the events A 42 then A Double 6, which nets me Cr 120,000

Term 7. Survives and A 1 on Advanced Education nets him Advocate /1 or +4 and the events A 56, which nets him +1 End and Survival /1 or +2

Term 8. Doesn’t survive and get chucked out and A 2 on Service Skills nets me Art -Dancing /3 or +4 and A 6 on Mishap nets me Vacc Suit /1 or +2 and the Events A 51, which nets me Trade -Art Dealer /1 or +3

The 11 Benefits

Including the 1 I gained from Events my 5 Portfolio Items are 1 Hunting Estate worth Cr 100,000,000 that nets me Cr 500,000 per month, 1 Cr 25,000,000 Brandy Makers that net me Cr 187,500 per month, 1 Cr 25,000,000 Industrial Property that nets me Cr 125,000 per month, 1 Stipend worth Cr 10,000,000 that nets me Cr 75,000 per month and 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month or a total value of Cr 170,000,000 that nets me Cr 937,000 per month

And

My other 8 Benefits are +1 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 22,000,000 worth of Antique Artwork. All in all very good indeed, ain’t that right guys

His Stats after his 1st Career are Str 9, End 10, Dex 9, Intelligence 11, Education 12 and Social Scale 15

And

His skills after Career 1 are Advocate /1 or +4, Art -Dancing /3 or +4, Broker /1 or +4, Carouse /2 or +3 Deception /0 or +2, Diplomat /4 or +7, Gambler /2 or +3, Gun Combat -Energy Rifles /1 or +2, Jack of All Trades /1, Languages -Aslan /1 or +3, Leadership /2 or +5, Medic /1 or +3, Melee -Blade /1 or +2, Persuade /1 or +3, Streetwise /0 or +1, Survival /1 or +3, Tactics -Piracy /2 or +4, Trade –Antique Dealer and Art Dealer both /1 or +3 and Vacc Suit /1 or +2

Their he is. What do you think?. Also can someone do the maths on what percentage Cr 79,028,938 is of Cr 860,000,000?. Please and thank you
ShawnDriscoll
Cosmic Mongoose
Posts: 2884
Joined: Sun Dec 13, 2009 6:13 pm

Re: Your thoughts on A Super-Villain I'm designing

Postby ShawnDriscoll » Mon Jun 24, 2019 4:08 am

Sounds more like a Patron than a Traveller. I'm assuming this will be a boss-fight thing, with uber henchmen thrown at Travellers, wave after wave.
JMISBEST
Lesser Spotted Mongoose
Posts: 654
Joined: Sat Jun 11, 2016 6:25 am

Re: Your thoughts on A Super-Villain I'm designing

Postby JMISBEST » Mon Jun 24, 2019 5:01 am

ShawnDriscoll wrote:
Mon Jun 24, 2019 4:08 am
Sounds more like a Patron than a Traveller. I'm assuming this will be a boss-fight thing, with uber henchmen thrown at Travellers, wave after wave.
I'm still planning it but I value other players and GM's opinions early on to at least reduce the chance of mistakes
ShawnDriscoll
Cosmic Mongoose
Posts: 2884
Joined: Sun Dec 13, 2009 6:13 pm

Re: Your thoughts on A Super-Villain I'm designing

Postby ShawnDriscoll » Mon Jun 24, 2019 6:06 am

JMISBEST wrote:
Mon Jun 24, 2019 5:01 am
I'm still planning it but I value other players and GM's opinions early on to at least reduce the chance of mistakes
Just use legit die rolls is all. Fudging the dice is a mistake.
phavoc
Cosmic Mongoose
Posts: 4716
Joined: Tue Nov 04, 2008 6:13 pm

Re: Your thoughts on A Super-Villain I'm designing

Postby phavoc » Mon Jun 24, 2019 1:36 pm

Does it matter? He's a n NPC. You don't need any of that. Come up with your background, throw some stats at him and be done with it. Super villians don't do their won work anyway, they have minions doing it for them. When they do have to fight they cheat.

Oh, he'll need a mustached and a laugh.

Who is online

Users browsing this forum: Bing [Bot], M J Dougherty, Majestic-12 [Bot] and 18 guests