Breakaway Hulls and turrets

Discuss the Traveller RPG and its many settings
PsiTraveller
Greater Spotted Mongoose
Posts: 976
Joined: Thu Dec 04, 2014 11:47 pm

Re: Breakaway Hulls and turrets

Postby PsiTraveller » Sun Jan 12, 2020 3:45 am

No problem, welcome to the boards. :)
snrdg121408
Greater Spotted Mongoose
Posts: 1268
Joined: Mon Dec 15, 2008 3:17 am
Location: Roy, WA USA

Re: Breakaway Hulls and turrets

Postby snrdg121408 » Sun Jan 12, 2020 4:05 am

Hello Psi Traveller,
PsiTraveller wrote:
Sun Jan 12, 2020 3:45 am
No problem, welcome to the boards. :)
Thank you for the welcome.

I, unfortunately, have a habit of cycling through different versions of other Traveller versions as well as other games. I have just returned to MgT and left MT and CT projects hanging after hitting a wall.
snrdg121408 (aka Tom R)

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