Pirate Ship Generation Chart

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Pyromancer
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Pirate Ship Generation Chart

Postby Pyromancer » Fri Mar 29, 2019 9:39 pm

Inspired by another thread, I came up with this:
http://randpatrouille.de/Downloads/PirateChart.pdf
JMISBEST
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Re: Pirate Ship Generation Chart

Postby JMISBEST » Sat Mar 30, 2019 4:45 am

I generated A Fleet with your rules

It has 2 ships

They are highly competent, this means they all have 1 Skill at /3 and rest at /2 and their competent crew are in The Skills normally used by The Boarding Party

Ship 1 is A 400 ton Ship with 9 crew and 2 Turrets, The Primary Turret has 1 Pulse for The Primary Turret and The Secondary Turret has Beam laser/Sandcaster

An

Ship 2 is A 200 tons ton ship with 7 crew and 2 Turrets, the primary Turret has Fusion Barbette and Beam laser/Sandcaster/missile rack

Their you go. What would you suggest as the ship types for these? as well as that is the Pcs planned 400 ton 5th hand Gazelle with slightly heavier then normal armour and weapons as well as a few custom extras that aren't officially documented in case pirates hack the systems good enough to beat this, their 1st target?. I know its a fairly powerful fleet, but I would like them to try, provided its not hopeless of course
Pyromancer
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Re: Pirate Ship Generation Chart

Postby Pyromancer » Sat Mar 30, 2019 12:55 pm

JMISBEST wrote:
Sat Mar 30, 2019 4:45 am
Their you go. What would you suggest as the ship types for these?
Look at the other info you have on those ships. If it's high jump, high thrust with lots of armour, then it's probably some kind of warship. If it has minimal armour and lots of cargo space, it's probably a converted freighter. And so on. Coming up with those details is part of the fun in using charts like those.

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