Far Trader/Free Trader Power Requirments in High Guard

Discuss the Traveller RPG and its many settings
peelseel2
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Far Trader/Free Trader Power Requirments in High Guard

Postby peelseel2 » Thu Mar 07, 2019 8:47 pm

Shouldn't the basic ship systems power requirement be 40 instead of 20 as stated in High Guard? The main rule book has them at 40 for 'jump dimming', and High Guard states Basic requirement is 20% of Hull tonnage, which would be 40.
paltrysum
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Re: Far Trader/Free Trader Power Requirments in High Guard

Postby paltrysum » Thu Mar 07, 2019 9:01 pm

That's correct. Presumably that's a typo in High Guard. Both Beowulf hull ships seem to have it wrong. The stats are correct on the Empress Marava-class trader.
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."
AnotherDilbert
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Re: Far Trader/Free Trader Power Requirments in High Guard

Postby AnotherDilbert » Fri Mar 08, 2019 1:15 am

Yes, the power requirements for the type A and A2 classes are incorrect also for the drives.

The Core book has correct values for the type A and A2 classes.
Old School
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Re: Far Trader/Free Trader Power Requirments in High Guard

Postby Old School » Wed Mar 13, 2019 1:36 pm

High Guard's ship tables are chock full of errors.

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