Large Scout Ships?

Discuss the Traveller RPG and its many settings
qstor
Banded Mongoose
Posts: 315
Joined: Fri Dec 26, 2003 10:54 pm
Location: Maryland
Contact:

Re: Large Scout Ships?

Postby qstor » Wed Jan 09, 2019 6:21 pm

T20 had a 1,000 ton Qasar class Scout Cruiser in Scout Cruiser by Michael Taylor
"Hate is baggage. Life's too short to go around pissed off all the time" Edward Furlong - American History X
Condottiere
Chief Mongoose
Posts: 6876
Joined: Mon Sep 23, 2013 8:23 pm

Re: Large Scout Ships?

Postby Condottiere » Wed Jan 09, 2019 6:50 pm

I'm pretty sure Scout Cruisers are canon, and new construction.

I don't think they'd bother with a spinal mount.
phavoc
Cosmic Mongoose
Posts: 4588
Joined: Tue Nov 04, 2008 6:13 pm

Re: Large Scout Ships?

Postby phavoc » Fri Jan 11, 2019 12:16 am

Sigtrygg wrote:
Wed Jan 09, 2019 5:51 pm
phavoc wrote:
Wed Jan 09, 2019 2:47 pm
The role of the scout service is one that doesn't really require large capital ships. They have a bigger need to be more places simultaneously than needing to be in a fewer places with a bigger stick.
Canon disagrees. The IISS had 40,000t cruisers on twenty year mission exploring beyond Imperial space in AotI and they have four 60,000t AHLs in 1105+. The ISS does use large cruisers - to cruise in the old fashioned mission sense of the word.
One problem with the Traveller universe for this aspect is that the Imperial borders are pretty well set.
There are routes the IISS scout cruisers can take that allow them to explore beyond Imperial space and avoid their powerful neighbours even in 1105+, not flotillas but certainly large cruisers with auxiliary jump vessels would fit the bill.
Beyond the more capable scout ships mounting more capable sensors, Traveller ships can jump into a systems outer edge and stooge around for months looking to find out what kind of alien civilization may exist in the few unexplored systems. So justifying 60k cruisers is tough. Justifying a 2k cruiser is far easier. And justifying thousands of tiny 100 ton Serpent ships is really easy.
For a twenty year exploration mission a cruiser sized ship is necessary so that it can carry the machinery to conduct its own maintainance. Maker shops, stores, spares all take up space. Using jump 5 or higher means you need a big ship to have enough room left over after jump fuel for everything else you need - large crew quarters, extensive medical facilities etc.
What books detail the 40k dton scout ships? I don't recall those.

I'm not disputing what you have listed above, however you point out exceptions rather than standards. There are nearly always exceptions to nearly every rule. Would a service as large as the ISS have some larger ships? Sure. But it's not their apparent norm. Why would they need such large ships? Long-range missions are again the exception. If you look at the map of the Imperium there isn't a large set of unexplored space that requires long-term scouting mission. The Imperium isn't the Zhodani looking to make it to the core of the galaxy. And if you are 100 parsecs from Imperial space, the first question is 'why', but even if the answer is 'because it's unexplored', the Imperium wouldn't be setting up new colonies that far from contiguous borders. So again we are left with the exception rather than the rule.
Sigtrygg
Greater Spotted Mongoose
Posts: 1167
Joined: Sat Aug 12, 2006 9:23 am

Re: Large Scout Ships?

Postby Sigtrygg » Fri Jan 11, 2019 6:45 pm

The true powers behind the throne of the Imperium know that the empress wave is coming, that there will be a time of complete chaos (the rebellion and virus era perhaps) and an invasion by the black ships (Lucan's Black Imperium fleets or perhaps something even more threatening Essaray/Esseray, Abyssals, jump kraken). Long range scouting missions is how the Imperium knows about the other areas of the galaxy (see original galaxy map in T5 book rather than electronic edition).

There is a very great need to learn about these threats so that something can be done about them.

If you want to understand the OTU read Agent of the Imperium.
phavoc
Cosmic Mongoose
Posts: 4588
Joined: Tue Nov 04, 2008 6:13 pm

Re: Large Scout Ships?

Postby phavoc » Fri Jan 11, 2019 10:52 pm

Yeah, I'll pass on agent book.

While T5 is official (and I'm a kickstarter backer), it's a dust collector as far as I'm concerned. The Empress Wave is something that I've never bothered with or done much with. And one would have to figure out if it's going to be part of the Traveller universe or not. Virus was canon, then discarded. 1248 was canon, then discarded. Other stuff was canon then discarded. So the Wave is probably one of those things best left discarded.
Condottiere
Chief Mongoose
Posts: 6876
Joined: Mon Sep 23, 2013 8:23 pm

Re: Large Scout Ships?

Postby Condottiere » Fri Jan 11, 2019 11:38 pm

I don't doubt largish Scout Cruisers exist, but I suspect the big ones are repurposed from the Navy's surplus.

Are the Scouts inclined to maintain personnel heavy ships? Because if not, large Scout cruisers are likely the exception.
RogerMc
Mongoose
Posts: 136
Joined: Wed Feb 28, 2018 4:26 pm

Re: Large Scout Ships?

Postby RogerMc » Sat Jan 12, 2019 8:52 pm

phavoc wrote:
Fri Jan 11, 2019 10:52 pm
Yeah, I'll pass on agent book.

While T5 is official (and I'm a kickstarter backer), it's a dust collector as far as I'm concerned. The Empress Wave is something that I've never bothered with or done much with. And one would have to figure out if it's going to be part of the Traveller universe or not. Virus was canon, then discarded. 1248 was canon, then discarded. Other stuff was canon then discarded. So the Wave is probably one of those things best left discarded.
So at what point was Virus 'discarded'?
Sigtrygg
Greater Spotted Mongoose
Posts: 1167
Joined: Sat Aug 12, 2006 9:23 am

Re: Large Scout Ships?

Postby Sigtrygg » Sat Jan 12, 2019 9:35 pm

phavoc wrote:
Fri Jan 11, 2019 10:52 pm
Yeah, I'll pass on agent book.
In which case you miss out on the canonical Third Imperial setting as best described by its actual author.
While T5 is official (and I'm a kickstarter backer), it's a dust collector as far as I'm concerned.
As a game it is unplayable, the rules are broken and very important systems such as combat do not work. But, there is so much in it that actually describes the Imperial setting - from the synthetics chapter to the various makers there is stuff in there that defines the setting.
The Empress Wave is something that I've never bothered with or done much with.
A problem many authors have faced, including MWM himself since he wasn't at GDW when the concepts behind the wave were discussed and he doesn't know the original version of its origin.
And one would have to figure out if it's going to be part of the Traveller universe or not.
It is part of the Third Imperium setting as defined by MgT, TNE and AotI/T5.
Virus was canon, then discarded.
No, it is still part of the setting according to T5.
1248 was canon, then discarded.
Not discarded, just some details are invalidated by retcons, especially MgT retcons such as the speed of the wave.
Other stuff was canon then discarded.
Very little setting material is discarded, rules and their interpretations of the setting are often discarded.
So the Wave is probably one of those things best left discarded.
There is a hint of a resolution possibility in AotI and T5 that could re-write the setting...

Who is online

Users browsing this forum: DickTurpin, Sigtrygg and 4 guests