I’ve sadly not had the opportunity to read the entire book yet, but here’s what I’ve got so far:
P.47 what are rapid fire and very rapid fire? Simply higher auto ratings?
If so, what are the auto values for them? Something like rapid fire = auto 5+ and VRF = 9+ perhaps?
Disabling wounds (p.50)
Presumably the character’s normal END modifier is used, and not the current, modified-by-damage value? Otherwise everyone would be at -3, since END gets reduced first..?
Landing in rough terrain (p.85-86)
Finding a wilderness landing spot using passive sensors:
Does the last part mean that if the 12+ pilot check is failed, a wilderness table check is done? And if the 12+ check succeeds the landing is a normal one?the Recon or Pilot skill can be used but the check is Very Difficult (12+) and the landing is subject to all the potential hazards of a wilderness landing.
Jump precipitation (p.141)
Does the jump still expend the full amount of fuel?
Am I right in assuming that a transponder set to active mode mean that it will be automatically detected by anyone in range?
P.160 dogfight missiles, two per firmpoint. Is this in addition to any weapon carried on the firmpoint? Meaning a standard light fighter could carry two dogfight missiles as well as a pulse laser?
Also, they follow missile rules, right? So the +4 to hit helps ensure to hit the target, but won’t translate to additional damage due to effect?
Finally, please ignore my previous question regarding gas giants. That was a case of me not thinking clearly...