

Tempted to remove the turret, drop to a single cockpit, add a second fixed missile rack and add 12 more missiles for the heavy fighter.
How about a missile barbette? Launching five missiles per round is a lot nastier than one or two.baithammer wrote:Tempted to remove the turret, drop to a single cockpit, add a second fixed missile rack and add 12 more missiles for the heavy fighter.
Yes, 4 missiles for firmpoints, whether fixed or turret. Magazines are in addition to this.
Yes? Two firmpoints that can mount fixed mounts or turrets individually.
I believe you technically need a bridge to be able to move about. The difference from Cockpit+Cabin Space is barely noticeable. Fixed mounts don't need separate gunners (but still need to be loaded).
UNREP equipment and energy from the carrier? I would certainly account for the energy from the carrier.
7 Turns for combat is a third of the total fuel available, there is 14 turns for approaching / returning.
The rack itself has only 4 spots, but if you dedicate space for ammunition its assumed an autoloader is available.
50t-70t has 2 firm points, a single turret only takes a single firm point. ( Barbettes on the other hand take 2 firm points.
Only if you store extra missiles in an area designated as cargo space, which doesn't have an autoloader.Reynard wrote: ↑Sun Dec 02, 2018 1:34 pmCockpits, as described, are tiny, isolated compartments. I think you would need to add Cabin Space to access ammunition storage to reload the missile rack. I picture the gunner's seat folding back so the gunner can slide back into the cabin space connecting the ammo hold next to the firmpoint rack with just enough room to safely and efficiently pass missiles into the rack store.
The carrier would need some extra overhead for the fighters, but since fighters should be used in waves the charging times can be accommodated.Reynard wrote: ↑Sun Dec 02, 2018 1:34 pmI wonder what the system looks like to recharge the batteries during a battle. Fuel on a smallcraft lasts a month so time to reload missile munitions is the only factor. Would the power of the carriers have to be accounted for to recharge squadrons of fighters as quickly as possible?
Fuel takes up space, using ships power takes up far less and you don't need much power to recharge the fighters. ( Also one of the other reasons to use only a third of the fighters actively at a time.)Reynard wrote: ↑Sun Dec 02, 2018 1:34 pm"They can be recharged in any round by excess Power not being used by other systems". That might mean the carrier shunting enough power from other systems plus any time, crew and equipment to connect power cables. Refueling can be done at one's leisure after the battle.
There is no cost reduction, and no advantage.Old School wrote: ↑ Is there any advantage other than the cost reduction?
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