Mercenary & vehicle weapons

Discuss the Traveller RPG and its many settings
iggy42
Weasel
Posts: 37
Joined: Wed Dec 10, 2008 7:01 pm

Mercenary & vehicle weapons

Postby iggy42 » Mon Nov 26, 2018 10:22 pm

Any plans for a Mercenary book? I feel the need for some more vehicle/heavy weapons.
The ones we've got so far are OK but the variety seems a bit limited (even allowing for the vehicles & equipment catalogue).
What I'd like to see is a set of weapons to cover anti-tank, artillery, guided missiles etc at each tech level.

Cheers, Iggy.
Old School
Banded Mongoose
Posts: 296
Joined: Mon Jul 16, 2018 1:41 pm

Re: Mercenary & vehicle weapons

Postby Old School » Tue Nov 27, 2018 2:29 pm

A new mercenary book has been discussed recently. . .

viewtopic.php?f=89&t=121594&p=931093&hi ... ry#p931093

I think the mercenary book has been the hardest one to get right. Running a detailed mercenary campaign is difficult because it involves a lot of accounting, which may not interest those involved. Merchant campaigns are easier because the accounting comes as an expectation.

I dont know that any of the versions have really addressed mercenaries well, other than that they exist in the OTU. Using local troops is cheap, but moving troops through space is very expensive. Hiring fighting ships even more so.

But everyone likes more ironmongery, so I hope more weapons are included.
iggy42
Weasel
Posts: 37
Joined: Wed Dec 10, 2008 7:01 pm

Re: Mercenary & vehicle weapons

Postby iggy42 » Tue Nov 27, 2018 6:27 pm

Thanks for the link OS.

I'm not so concerned about a Merc campaign as such - like you say, everyone likes hardware...
Linwood
Banded Mongoose
Posts: 273
Joined: Thu Jun 29, 2017 12:41 am

Re: Mercenary & vehicle weapons

Postby Linwood » Tue Nov 27, 2018 11:55 pm

I’d to see some discussion of things like licensing, bonding, and so forth.
NOLATrav
Banded Mongoose
Posts: 206
Joined: Sun Sep 06, 2015 7:42 pm

Re: Mercenary & vehicle weapons

Postby NOLATrav » Wed Nov 28, 2018 7:24 am

Perfect opportunity to revamp the miniatures combat rules from Vanguard with less expensive/POD counters ala the old Avalon Hill games.
iggy42
Weasel
Posts: 37
Joined: Wed Dec 10, 2008 7:01 pm

Re: Mercenary & vehicle weapons

Postby iggy42 » Wed Nov 28, 2018 7:33 pm

Great idea re Vanguard.

I want to be able to recreate the vehicles from Striker e.g. Tl15 Marine Grav APC, which is an absolute beast - current weapons just don't do it justice.

Just a thought - the weapon design sequences from Striker could be used... hmm. But anyway, I'd still like to see some MGT2 official hardware.

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