A GM friend who I've never asked a question before is running Liberty Port and has something he can't handle can you help?
The Pcs pretended to be neutral negotiators willing to meet each side on behalf of the other to achieve peace, but secretly they've used Dai Kinnear from Adventure 6 and Dlmshar from Adventure 9 to use Telepathy to cause thinks to get out of control fast, then just as its almost but not completely gotten too beyond the point of it ending via any means other then likely planet-wide bloodshed have Drinax take over the planet, all in the interests of protecting civilians, visitors, initially off-world businessmen, both sides pacifists and none die-hard soldiers. But thinks got far too out of hand far too fast and now its the bloodiest 3-way civil war in all of Trojan Reach History and at least the last 33 centuries of Human History The Free Sperle Movement, The Government and The Dread Ashan who wants to wipe out both sides then fully and officially take over Sperle himself and they are fighting each other and when angry and sufficiently hot-headed enough sometimes even pacifists in their own ranks. What should my friend do?
Also apparently the only reason they didn't get from Sperle to Drinax and back again before it got almost but not completely gotten too beyond the point of it ending via any means other then likely planet-wide bloodshed was because the 1 roll each time or Engineer -Jump Drive +Edu on 2D6+5/(Skill /3 and +2 Edu DM) was double 2 +5 or 9 both times, which The GM decided meant The Jump Roll could succeeded at a penalty of The Time in Jump Space being twice as long, which his players agreed to and that's despite needing A 10+ or A 5 or more on a, before modifiers, 2D6 roll. Plus both times the roll or random arrival time was 2 weeks not 1 then another at least A 168+31 Hours x2 or at least 398 Hours on A Roll, both times, of 168+6D6 x2 Hours
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