Traveller 2nd Edition Errata

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GarethL
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Traveller 2nd Edition Errata

Postby GarethL » Tue Sep 18, 2018 7:37 pm

I threw this together, mostly for my own use with answers from the forums, but help yourselves. If there's anything else anyone knows of I'd greatly appreciate it if you could point me in the right direction.
https://docs.google.com/document/d/1KGX ... sp=sharing
Geir
Weasel
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Re: Traveller 2nd Edition Errata

Postby Geir » Wed Sep 19, 2018 1:38 am

Thanks! That's really useful and will probably save me from posting questions already answered.
On the Heavy Fighter computer, I wonder if the intent was really to make it CT Model/5 which is now Model /25.
I checked the original Fighting Ships, and that had the Computer as/7, reduced to /6 by lack of bridge, so it's not a straight "translation error".
Baldo
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Re: Traveller 2nd Edition Errata

Postby Baldo » Wed Sep 19, 2018 10:58 am

https://docs.google.com/spreadsheets/d/ ... sp=sharing
AndrewW wrote:
Sun Sep 10, 2017 5:32 pm
GarethL wrote:
Sun Sep 10, 2017 4:28 pm
J-Drive, High-Tech Advantages
Note that Stealth jump normally requires two advantages, thus the Harrier breaks the rules presented in High Guard here
Actually, it requires one that was supposed to have been updated. (...) That adjustment should have been in before the PDF was released, not sure what happened.
Thanks for the errata, just adding a thing you missed.
Varulv
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Re: Traveller 2nd Edition Errata

Postby Varulv » Wed Sep 19, 2018 1:45 pm

Awesome, thank you! :)
AnotherDilbert
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Re: Traveller 2nd Edition Errata

Postby AnotherDilbert » Wed Sep 19, 2018 4:03 pm

I have some quibbles:
Image

E.g. the jump drive is base 5 Dt + 2 × 2.5% × 200 Dt = 15 Dt.
Gwarh
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Re: Traveller 2nd Edition Errata

Postby Gwarh » Wed Sep 19, 2018 4:14 pm

Just wanted to add my voice to the chorus of thank you's. I really appreciate all the work you put into creating and compiling this errata document.

I am assuming most, none, all of this content has been added to the core rules book PDF's available from drivethrurpg.com ?
Dirty Deeds, DONE DIRT CHEAP!
steve98052
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Re: Traveller 2nd Edition Errata

Postby steve98052 » Wed Sep 19, 2018 6:43 pm

That's great work! The format looks good even on mobile.

Do you revise the unofficial to official when the correction is confirmed by an editor? Or are the things marked official corrections that appear in newer PDF editions but not necessarily in print or first release PDF editions?
AnotherDilbert
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Re: Traveller 2nd Edition Errata

Postby AnotherDilbert » Thu Sep 20, 2018 1:10 pm

Brilliant initiative, thanks!

Ghalalk:
Deployment Shuttle is from:
https://www.rpgnow.com/product/194077/H ... nt-Shuttle
It's 50 Dt and MCr 35.7759 as published.


Fleet Escort & several other ships:
Core computers include all Jump Control software; No extra Jump Control software needed.


Gionetti:
Tonnage works out reasonably for me, but Hull and cost is off (note that I include MCr 571 of ammo in the cost):
Image
GarethL
Banded Mongoose
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Re: Traveller 2nd Edition Errata

Postby GarethL » Thu Sep 20, 2018 3:31 pm

Thanks all,

I found detailed errata on the forums for all of the high guard ships that I'm currently working through,

I'll add everything else you've suggested as soon as I can,
GarethL
Banded Mongoose
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Re: Traveller 2nd Edition Errata

Postby GarethL » Thu Sep 20, 2018 3:34 pm

steve98052 wrote:
Wed Sep 19, 2018 6:43 pm
Do you revise the unofficial to official when the correction is confirmed by an editor? Or are the things marked official corrections that appear in newer PDF editions but not necessarily in print or first release PDF editions?
I don't want to come across as organised or anything... I just wanted to make it clear what official word was and what was a workable but unofifcial tweak was in case people questioned anything,
arcador
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Re: Traveller 2nd Edition Errata

Postby arcador » Fri Sep 21, 2018 9:40 am

The CSC Track trait is official. I emailed Matt some time ago and he confirmed it's an omission. The trait stays.

Also, can someone elaborate a little on this one:

"Page 135, Vehicle Critical Hits
Where results “increase hull severity”, apply a hull critical hit at the lowest level not yet applied..."

Is that the same it works for spaceships?
GarethL
Banded Mongoose
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Re: Traveller 2nd Edition Errata

Postby GarethL » Fri Sep 21, 2018 9:55 am

arcador wrote:
Fri Sep 21, 2018 9:40 am
The CSC Track trait is official. I emailed Matt some time ago and he confirmed it's an omission. The trait stays.
Cool - thanks,
arcador wrote:
Fri Sep 21, 2018 9:40 am
Also, can someone elaborate a little on this one:

"Page 135, Vehicle Critical Hits
Where results “increase hull severity”, apply a hull critical hit at the lowest level not yet applied..."
Taken from this thread:
viewtopic.php?f=89&t=120907
My take on it is that if a critical hit results in an effect saying "Hull Severity increased by +1" or similar (such as a level five fuel hit) then advance the critical hit level of the Hull track by one.
arcador wrote:
Fri Sep 21, 2018 9:40 am
Is that the same it works for spaceships?
Yeah - it looks like it.

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