Packing heat on Theev

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Hakkonen
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Packing heat on Theev

Postby Hakkonen » Thu Sep 06, 2018 6:44 am

The writeup for Theev says, "possession of a weapon that can breach the environmental seals on the settlements is punishable by death," but doesn't actually elucidate on what can and cannot breach said seals.

Obviously, any kind of explosive, including hand grenades, is on the list. So is the entire "Heavy Weapons" section of the Central Supply Catalogue.

What else? Does it make more sense to categorize by type of weapon (no rifles) or by damage (nothing over 3D)?
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Re: Packing heat on Theev

Postby paltrysum » Thu Sep 06, 2018 3:46 pm

However, the law level of Theev is 0. So which is it? Any weapon at all or no weapons at all? Kind of confusing. I've taken it to mean that the widows don't want to see you brandishing any large, menacing weapons or explosives but that they won't typically detain you and search you for them. If you have such weapons in your possession, they're not going to care unless you use them and cause a breach, in which case you just incurred the death penalty.
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MonkeyX
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Re: Packing heat on Theev

Postby MonkeyX » Thu Sep 06, 2018 5:15 pm

I allowed my players carry whatever they wanted on Theev but the Widows warm them that any breach would’ve dealt with swiftly. They stuck to using pistols and rifles in the fights they go into there.
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Re: Packing heat on Theev

Postby steve98052 » Thu Sep 06, 2018 5:43 pm

Law 0 means no formal law enforcement. Maybe the take is that if someone takes a potentially destructive device out of the packaging, a lynch mob will enforce mob "justice".
Old School
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Re: Packing heat on Theev

Postby Old School » Thu Sep 06, 2018 11:58 pm

I dont see it as confusing. There is no official law enforcement, but the widows enforce a certain set of rules. Just ask a widow, i.e. your ref, what weapons they should avoid. My answer is no projectile weapons other than those considered “weak” or that only have 2d damage, and no energy more powerful than a laser pistol. Your answer may be different.
baithammer
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Re: Packing heat on Theev

Postby baithammer » Fri Sep 07, 2018 2:57 am

Rifles would also be a bad idea, keep it small and inconspicuous.
paltrysum
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Re: Packing heat on Theev

Postby paltrysum » Fri Sep 07, 2018 3:56 am

Old School wrote:
Thu Sep 06, 2018 11:58 pm
I dont see it as confusing. There is no official law enforcement, but the widows enforce a certain set of rules. Just ask a widow, i.e. your ref, what weapons they should avoid. My answer is no projectile weapons other than those considered “weak” or that only have 2d damage, and no energy more powerful than a laser pistol. Your answer may be different.
I guess I see your point: There is no law...but there are rules.
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steve98052
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Re: Packing heat on Theev

Postby steve98052 » Fri Sep 07, 2018 5:05 pm

How stout are the seals? Can you blow through with a pistol? (Even if you can, it would be a small hole, not catastrophic.) A snub pistol with a high explosive armor piercing round? (Again, small hole, if any.) A strategically placed thrust with an épée with a bonded superdense piercing tip? Using a pallet dolly loaded with barbells as a battering ram? A rifle? A water-cooled machine gun? A shoebox full of thermite? A bazooka? A backpack full of dynamite? A PGMP plasma gun? A vehicle plasma gun? A truck bomb? Or nothing short of a starship weapon?

My computer is still out of service, and I don't have it in hard copy, so I can't look it up.
Old School
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Re: Packing heat on Theev

Postby Old School » Fri Sep 07, 2018 7:09 pm

Either a widow will answer that question, or she wont. Or she’ll unload on you with a gauss rifle for asking, because she really doesn’t care if she puts holes in the dome. Traveller is designed such that the ref makes a lot of these types of decisions, often on the fly. Given the lethality of the widows, I’d suggest better safe than sorry.
Last edited by Old School on Fri Sep 28, 2018 12:18 am, edited 1 time in total.
Condottiere
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Re: Packing heat on Theev

Postby Condottiere » Thu Sep 13, 2018 9:01 am

Image
WingedCat
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Re: Packing heat on Theev

Postby WingedCat » Thu Sep 27, 2018 6:27 pm

My Pirates of Drinax character carries an arc field weapon, with AP 30. Upon hearing the rule, she decided this qualified, and left it on the ship - then commented on the irony that her guns (stunners) were legal but her sword was not.

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