I’m playing w/ building a space station this AM  nothing fancy, just a small orbital facility for traffic control and monitoring nearby space. I’m trying to add some docking clamps to store extra cutter modules but the spreadsheet doesn’t seem to account for the tonnage correctly  it seems to be subtracting the tonnage for the module as a whole (which makes sense for sizing jump drives and such) instead of just the tonnage for the clamps themselves.
Otherwise it’s pretty handy  nice job!
MgT2 Ship Design Speadsheet Walkthrough

 Cosmic Mongoose
 Posts: 3389
 Joined: Wed Dec 23, 2015 2:49 pm
 Location: Sweden
Re: MgT2 Ship Design Speadsheet Walkthrough
I think it is correct...
In clamp: Only the clamp is deducted from interior space.
In hangar: lots of space deducted from interior space.
Cost is added either way.
Vessels held in clamps are not inside the hull, they are outside the hull and hence does not consume space inside the hull.
On the other hand drives have to be bigger.
In clamp: Only the clamp is deducted from interior space.
In hangar: lots of space deducted from interior space.
Cost is added either way.
Vessels held in clamps are not inside the hull, they are outside the hull and hence does not consume space inside the hull.
On the other hand drives have to be bigger.
HG, p43 wrote:Docking Clamp
A docking clamp allows a spacecraft to carry another vessel on the exterior of its hull, typically a small craft such as a ship’s boat or fighter. This permits a ship to carry auxiliary craft without consuming valuable interior space.
A ship’s Thrust and jump capability must be recalculated when another ship occupies its docking clamp, using the combined tonnage of both ships. This will likely mean the manoeuvre drive will be operating at a lower Thrust and the jump capability may be reduced.
Re: MgT2 Ship Design Speadsheet Walkthrough
I just downloaded the spreadsheet  and learned a few tricks that I'd not bothered to learn or lacked exposure to. The "custom" formating that you used in Cell A2 was an eye opener for me. Took a bit for me to realize that it was a less than zero, greater than zero, and equal to zero formating structure, but it works. NICE!
the other stuff with boolean logic, that was also nice. Multiplying by use of "If" statements where something had to be >= a value, and less than or equal to another (ie a range of numbers between low and high value) was also spiffy. A false result on either of the conditions results in a zero. Anything multiplied by zero is zero  which is a nice way around the =and(condition 1, condition 2) function in excel.
NICELY done.
the other stuff with boolean logic, that was also nice. Multiplying by use of "If" statements where something had to be >= a value, and less than or equal to another (ie a range of numbers between low and high value) was also spiffy. A false result on either of the conditions results in a zero. Anything multiplied by zero is zero  which is a nice way around the =and(condition 1, condition 2) function in excel.
NICELY done.

 Cosmic Mongoose
 Posts: 3389
 Joined: Wed Dec 23, 2015 2:49 pm
 Location: Sweden
Re: MgT2 Ship Design Speadsheet Walkthrough
Thanks!
I generally find it easier to multiply by condition, rather than insert functions into the middle of formulas.
I generally find it easier to multiply by condition, rather than insert functions into the middle of formulas.
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