Ready Player One Map

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Tom Kalbfus
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Ready Player One Map

Postby Tom Kalbfus » Tue Aug 14, 2018 8:38 pm

I saw the movie and read the book, and here is a blank map of the Oasis, it was described as being a arranged like a Rubic's cube, which is a 3 by 3 by 3 cube, each cube is called a sector. Each sector is 10 light hours on a side. One sector is for the Star Wars Galaxy and all the planets therein, another is the Star Trek Universe, still another has Larry Niven's Known space in it including a ring world. Now I figure you can place 1000 worlds in each sector, and each would would have a sunlike star in the center and an orbital radius of 1 AU which is 150,000,000 km or about eight and a third light minutes. So a cube 7.2 au in a side with a sphere 3.6 au in radius would be enough to hold the inner solar system out to the asteroid belt. gravitational effects discontinue at the borders of each 1 light hour cube or subsector, and each Sun in the center of each cube remains stationary in relation to it, while the world in question orbits around it. That is how I would do the Oasis. The default setting is science fiction, but other setting could have magic, with D&D regions in it. Each world whatever it is takes up one small cube, and spaceships can be used to travel to most of it where technology works. There are also teleporters that can reach the no technology zones, as well as ships that operate in the magic no technology zones called Spelljammers in one instance. Each small cube has its own star field in it, it may also have a set of inner planets orbiting its particular star. Most stars are Sun sized as most worlds in the Oasis are Earth analog, meaning it has a breathable atmosphere with a 1 g environment with four seasons and a year about 365 days long. This is an artificial setting after all, so things are often arranged like this for convenience.

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Rikki Tikki Traveller
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Re: Ready Player One Map

Postby Rikki Tikki Traveller » Thu Aug 16, 2018 1:52 pm

Each Face of the cube could have a different Theme.

SCIFI
Fantasy
Superhero
Historical
Non-Human
???

You could use either the same game rules - Traveller, D20, or D100 would all work well - D20 and D100 would work especially well as many of those generas have already been published.

You don't even have to make the Sectors 1000 stars big, they could be a Sub-Sector from Traveller, or 10x10 parsecs. There is more than enough adventure if you are changing the setting (but still in the same genera) for each "face".
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Tom Kalbfus
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Re: Ready Player One Map

Postby Tom Kalbfus » Sat Aug 18, 2018 7:16 am

Here is Sector 2 according to the map Sector 2 is right below Sector 1, which I have not detailed yet. Sector 2 is a scale model of the Solar System from the Sun out to Neptune's orbit, turns out, the Solar System is 10 light hours across. The Earth on this simulation is in its natural state, no buildings or roads or artifacts of civilization. This sector was developed by NASA and was coded for educational purposes, so people in their avatars can visit it.
Image Some players have since built some structures on this planet, and of course there are the other planets of the Solar System in their natural states as well. Some naturalists have coded in some AI programs to operate the animals and how they interact in the food chain absent humans. This solar system orrery is the template upon which other solar systems are constructed.


This is part of the Solomani Rim represented on this map. The systems have been truncated with each having to fit within one light hour cube, with the exception of Altair and Sirius which are bright stars and therefore their habitable zones are further out. I also point out that when a subsector has something in it, there is a third number on top which represents the number of light hours from the top of the subsector down in which this object it located. For the Solar System, the whole thing is 4 light hours from the top thus is in the mid point of the entire sector. Spaceships in the Oasis have two types of drives, their maneuver drive and their light speed drive. Maneuver drives accelerate and decelerate, while the light speed drive immediately takes the ship to light speed when activated, and it can only be activated beyond the 100 diameter limit from the nearest planet. A light speed drive takes one hour to travel a light hour. Since this is actually a computer, relativity does not take effect, and it can't be simulated in any event since were talking about humans operating avatars, can't slow down their time perception.
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Next up Star Wars, naturally I won't do the whole Galaxy, just parts of systems where the Star Wars planets are and their respective stars.
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Re: Ready Player One Map

Postby Tom Kalbfus » Sat Aug 18, 2018 7:34 am

Rikki Tikki Traveller wrote:
Thu Aug 16, 2018 1:52 pm
Each Face of the cube could have a different Theme.

SCIFI
Fantasy
Superhero
Historical
Non-Human
???

You could use either the same game rules - Traveller, D20, or D100 would all work well - D20 and D100 would work especially well as many of those generas have already been published.

You don't even have to make the Sectors 1000 stars big, they could be a Sub-Sector from Traveller, or 10x10 parsecs. There is more than enough adventure if you are changing the setting (but still in the same genera) for each "face".
Well its cube actually, I am using 3d maps here, so for traveller I am altering the star positions somewhat, The NPCs in the setting are operated by artificial intelligence programs that actually think they are the characters that they represent, and are somewhat puzzled by their change in circumstances, they are cut off from the rest of the Imperium, which in the context of this setting is fictional anyway, but they don't know that. The starships operate differently, the Jump drives only take them to light speed, but the stars are closer in any case. The radios in the spaceships allow instantaneous communication between any two places in the Oasis, and one could actually make phone calls to the real world from them.

To represent levels, if the Traveller rules are used, I am adding hit points, damage gets removed from hit points first before damage is taken to physical characteristics. Accumulating experience points leads to higher levels for Avatars and corresponding higher amounts of hit points. Not realistic I know, but the Oasis isn't real anyway. Players get two character sheets one for their "real" character which is a standard Traveller character in this context, and the other is a character sheet for their avatar, it could use modified Traveller rules with hit points added, or maybe D&D rules when playing the Avatars.
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Re: Ready Player One Map

Postby Tom Kalbfus » Sat Aug 18, 2018 12:52 pm

the "Real World" setting would be TL 8
Tom Kalbfus
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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 19, 2018 1:52 pm

This is Sector 4 Dungeons & Dragons Realmspace, the home of the D&D world Toril, this is a sector where Technology and Magic exist. Within the atmosphere's of each planet, there is a null field preventing the operation of technological devices greater than at the Renaissance level. Chemical explosives other than prepared by alchemists and specifically magicked do not work here, neither to electronic devices of any kind within the simulation. There are spells which will negate these effects of course and allow the operation of these devices on a case by case basis. For example a wish spell can allow a specific device, such as a machine gun for example to operate within this field, otherwise it will not. This System is surrounded by a crystal sphere. The area outside this shell within the sector is dominated by a gaseous nebula called the Phlogiston made of glowing gases. The only way through this crystal shell is through circular portals, which appear from any of the planet's surface within to be stars. The phlogiston tends to explode whenever an energy discharge occurs, such as a spark, or a laser cannon from a ship is fired Reactionless maneuver drives can operate fairly safely within the phlogiston however.

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Re: Ready Player One Map

Postby Tom Kalbfus » Thu Aug 23, 2018 11:33 pm

This is Sector 5, the Star Wars Sector, it contains canonical Star Wars planets and moons, but not complete systems. each subsector is its own separate world, and subsectors are cubes 1 light hour on the side by the way, that is enough to fit our Solar System from the Sun out to the asteroid belt.



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I had to split the sector cube into two halves to accommodate all the planets and moons I had to chart.
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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 26, 2018 1:12 am

This is the Time Travel sector, this has 1000 time zones in it, every subsector is filled with an inner Solar System out to the asteroid belt, this comes in five parts, 6a, 6b, 6c, 6d, and 6e, this fills out a cube 10 light hours in width breadth, and depth. The time periods are in chronological order from left to right, top to bottom and from layers 0 to 9. The initials MYA stand for "million years ago", the initials YA stand for "years ago", BC and AD are used for the near prehistoric and historic time periods. Interesting time periods, such as during important wars are also broken up into months. Here they are:



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Tom Kalbfus
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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 26, 2018 1:13 am

Here is layers 2 and 3 for Sector 6. Bear with me, this is the most crowded sector in the Oasis.


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Tom Kalbfus
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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 26, 2018 1:14 am

Here is layers 4 and 5.


Image
Tom Kalbfus
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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 26, 2018 1:16 am

Here is layers 6 and 7.


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Re: Ready Player One Map

Postby Tom Kalbfus » Sun Aug 26, 2018 1:17 am

And here is layers 8 and 9.


ImageDone!

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