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[Drinax] Campaign log

Posted: Fri Aug 10, 2018 7:21 pm
by Pyromancer
This thread is for updates and questions about our upcoming "Pirates of Drinax" campaign. It will be some time until the campaign begins, since there are other campaigns to finish first, but the first characters have been built:

- Sala, the King's young niece, rebellious master duelist, who wants to escape from the constraints of the floating palace and have adventures.
- Maximus, Earl of Maki (a fiefdom on Number One), a fat pilot urged by his ambitious mother to participate in King Oleb's plan; has a robot butler to take care of him.
- Nikki Kleinkrug, a cunning engineer with a cyber-eye, who attracted the king's attention with a spectacular prank during a state reception.
- Jari Tjuri, a restorer and art historian who dreams of Sindal's lost treasures. He also is psionic.

The will be another character, but I'm already eager to play with this group!

Re: [Drinax] Campaign log

Posted: Fri Aug 10, 2018 7:58 pm
by Baldo
Pyromancer wrote:
Fri Aug 10, 2018 7:21 pm
There will be another character...
Try an Aslan from the Hierate. It's true I have a soft spot for honor-driven warriors with more ranks in Melee (Natural) than Tolerance (yeah, played too many D&D games... ), but having an allied Aslan in the party WILL be useful, in my experience.

Re: [Drinax] Campaign log

Posted: Fri Aug 10, 2018 8:51 pm
by MonkeyX
At face value they do t seem “piraty”. are you planning a more political take on the adventures?

Re: [Drinax] Campaign log

Posted: Fri Aug 10, 2018 9:52 pm
by Pyromancer
MonkeyX wrote:
Fri Aug 10, 2018 8:51 pm
At face value they do t seem “piraty”. are you planning a more political take on the adventures?
I'll let the players do their thing, but at the moment I fully expect that actual piracy will not be front and center of our campaign.

Re: [Drinax] Campaign log

Posted: Sat Aug 11, 2018 12:49 pm
by JMISBEST
How about someone who is related to Lord Wrax so that it's easier to gain him as A Ally, which can only be a good thing

Re: [Drinax] Campaign log

Posted: Sat Aug 11, 2018 2:23 pm
by M J Dougherty
I would suggest creating a character and playing the game as it happens rather than trying to build a success-machine group.

There are plenty of ways the Drinax campaign can be the backdrop for adventures without doing much of the piratey thing.

Re: [Drinax] Campaign log

Posted: Wed Aug 29, 2018 9:40 pm
by Pyromancer
Music for our campaign:
Intro
Outro (8:15-9:08)

Re: [Drinax] Campaign log

Posted: Thu Aug 30, 2018 5:21 pm
by allanimal
JMISBEST wrote:
Sat Aug 11, 2018 12:49 pm
How about someone who is related to Lord Wrax so that it's easier to gain him as A Ally, which can only be a good thing
The PCs in my campaign hate Wrax, and the feeling is mutual. Not sure at this point how his help would have put the PCs in a better position. But who knows.... maybe if they made nice from the get-go, he could have been less resentful that they have the best warship Drinax has seen in ages, rather than him.

Re: [Drinax] Campaign log

Posted: Tue Sep 04, 2018 5:45 pm
by steve98052
allanimal wrote:
Thu Aug 30, 2018 5:21 pm
The PCs in my campaign hate Wrax, and the feeling is mutual.
Possible e-mail from Wrax to the player characters:

Respected Enemies,

If my people catch you by surprise, they will kill you, or capture you and make you wish they killed you. I understand that your feelings about me are similar.

However, we have other enemies. We probably have common enemies. In the event that there is a common enemy worse than each other, it would be worthwhile to have a channel to communicate.

If you wish to contact me, you may visit F'tisawa Khorrg. She is a Vargr who thinks she is Aslan. Her passenger agency is on [pick a world], in the Ekho Building on Weakhto Avenue. My people are ordered to grant you safe passage in the event that they encounter you anywhere along Weakhto Avenue between the starport Aslan Gate and her office.

In case you doubt the authenticity of this message, my contact code is in the public record on numerous worlds, including [pick a world they have visited], where my people looked up your contact code.

Your Enemy,
Wrax

This foreshadows a couple of things:
- Wrax might have his people mess with the characters if they cross paths somewhere other than the safe passage road.
- They might have worse enemies than Wrax.

Re: [Drinax] Campaign log

Posted: Tue Sep 04, 2018 6:07 pm
by paltrysum
Wrax is a foil in my campaign as well. He curries favor with the king and amplifies every misstep by the players into a catastrophic failure. The hatred between Wrax and the players is mutual and palpable. The one exception: the ex-marine colonel and war hero in the groupo is on speaking terms with Wrax. I think Wrax wonders why such a skilled and honorable warrior would stoop so low as to be a pirate. Perhaps he sees a redeemable soul among the players. :)

Re: [Drinax] Campaign log

Posted: Fri Jan 11, 2019 2:20 pm
by Pyromancer
I've run a few one-shots in the region around Drinax to set the stage, but yesterday, we finally started the proper campaign. Since August, the pilot changed to a skinny guy named Launcelot Gobo, and the final character is a simple soldier from Asim, aptly named Dodax Asim.

So, the crew of the "Revenge (of Drinax)", cover name "Star of Xindra" is:
- Sala, the King's young niece, rebellious master duelist, who wants to escape from the constraints of the floating palace and have adventures.
- Launcelot Gobo, Earl of Maki (a fiefdom on Number One), a skinny pilot urged by his ambitious mother to participate in King Oleb's plan; has a robot butler to take care of him.
- Nikki Kleinkrug, a cunning engineer with a cyber-eye, who attracted the king's attention with a spectacular prank during a state reception.
- Jari Tjuri, a restorer and art historian who dreams of Sindal's lost treasures. He also is psionic.
- Dodax Asim, a simple soldier from Asim, who had the luck to stand guard in the throne room when King Oleb decided on a whim that the crew lacked a proper warrior, and added him to the roster.

The first session was mostly introduction. The crew wasn't very convinced of Oleb's grandiose plan to restore the Empire of Sindal, but played along, and wasn't very impressed by the light show (backed by a life soundtrack from the Royal Symphonic Orchestra) either when he gave them their ship. Their despair grew when scholar Voha gave them the list of all the repairs their ship needs to function properly (and the cost!).
In the end, Princess Rao told them her version of the plan ("That's exactly what my father meant, he just phrased it differently!"), a saner vision of a defensive pact (lead by Drinax) with the neighbouring worlds against the Aslan.
In the end, they decided to take it slow, test the waters, and familiarize themselves with the region before doing something rash - and they took off towards Torpol.

This was one of the most funny sessions I had in a long time, with a lot of hilarious scenes. Lord Wrax confronting Launcelot ("I know exactly what you and your mother are up to!") before Launcelot knew himself what was going on; the disbelief of the players/characters when Oleb told them his plan ("We are supposed to do WHAT?"), the revelation of the starship (I normally don't use soundtracks for my roleplaying sessions, but I did for this scene, there was an orchestra playing in-universe, after all), a lot of slapstick and situational humor (with phrases like "public-pirate partnership").