update ideas for classic adventure shadows

Discuss the Traveller RPG and its many settings
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update ideas for classic adventure shadows

Postby demonsbane » Fri Jun 15, 2018 10:01 pm

I intend to run this, converting this to 2e, but before I start did Mongoose update this?

Also do people have any suggestions for running this. A lot of the older adventures were just suggestions, but this appears pretty complete.
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Re: update ideas for classic adventure shadows

Postby steve98052 » Mon Jun 18, 2018 4:12 pm

I haven't played it, but I read it closely with the intention of running it. The main trick is to keep nudging characters in the direction of the adventure, because if they go off the path you have to wing it for lack of published information about the world outside of the adventure, or the systems other than Yorbund.

For example, maybe there's an enormous storm, and the vicinity of the adventure is safest place to land. Maybe a passenger turns up with an urn full of ashes, and a will that requires the ashes to be placed near the final resting place of someone who died on Yorbund.

Also, I've run Research Station Gamma a couple of times. It's pretty easy to run.

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