Some advise

Discuss the Traveller RPG and its many settings
Lesser Spotted Mongoose
Posts: 553
Joined: Sat Jun 11, 2016 6:25 am

Some advise

Postby JMISBEST » Sun May 27, 2018 11:52 pm

After many years as A GM I've started getting bored, but only in the last 3 days, of making campaigns unique enough and challenging enough to satisfy 4 groups over 25.1 years and as my players are starting to want more time with family or to try and start a family I'm finally considering stopping being A GM by next Janurary and joining A Group as a player by next spring. Nut how would you suggest I should be a good player for Traveller without more then 8 years worth of experance as A GM making me becoming a well-intended but still very bothersome rules lawyer?.
Cosmic Mongoose
Posts: 2825
Joined: Sun Dec 13, 2009 6:13 pm

Re: Some advise

Postby ShawnDriscoll » Mon May 28, 2018 12:02 am

Gets popcorn and watches...
Greater Spotted Mongoose
Posts: 823
Joined: Thu Dec 04, 2014 11:47 pm

Re: Some advise

Postby PsiTraveller » Mon May 28, 2018 12:11 am

Don't be that guy. If you are already thinking you are going to be a pain in the GM's ass about it, decide to not be. Don't second guess, argue and go for the book on every little thing.

Or don't play. If you are asking for advice on how not to ruin a game for a GM and other players, don't play if you don't think you can be a gracious player.

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