What's Wrong with the Ship? Vol4

Discuss the Traveller RPG and its many settings
Posts: 57
Joined: Sun Apr 23, 2017 7:52 pm
Location: Santa Fe, NM

What's Wrong with the Ship? Vol4

Postby CyborgPrime » Tue May 01, 2018 12:53 am

All new format!

Includes suggested role-playing effects!

Tuned specifically for sci-fi RPG starships!

Now even more horrible things can go wrong with a neglected ship!

What happens when you don't keep up on maintenance, had a crash landing, combat damage, salvage a derelict ship, or need a pre-purchase inspection? Try this chart of damaged systems and repair estimates.

Whatever the reason your ship is damaged, this chart will help fill in the important details! Don’t get stuck making stuff up on the fly – just use this chart.

Each diagnostic is done by a certified professional Starship Engineer and comes with a repair quote. So, whether your ship's aft redundant power vent is shorted out (46 KCr to repair) or your dorsal tertiary plasma capacitor is not responding (28 KCr to repair), experienced technicians and engineers will have you space-worthy in no time!

Bring your game to life with greater detail- without sweating the small stuff!

>>Get your copy NOW!<
Greater Spotted Mongoose
Posts: 903
Joined: Tue Oct 01, 2013 6:13 am
Location: near Seattle

Re: What's Wrong with the Ship? Vol4

Postby steve98052 » Sat May 05, 2018 4:45 pm

"There's a weird noise in here somewhere that passengers really find disturbing. And of course the shipyard couldn't reproduce it during the last annual maintenance."

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