Postby **AnotherDilbert** » Sun Apr 29, 2018 10:11 am

2D +4[skill] +6[sensor] +1[command] -2[long range] = 2D + 9, autosuccess on Difficult...

Yes, we need higher difficulty...

Let's look at VLong and Very Difficult (12+):

2D +4[skill] +6[sensor] +1[command] -4[long range] = 2D + 7, Success on 5+ (83%). Still too easy to see through...

Let's see take this backwards: At VLong range it should be difficult to see through, say success on 9+ so we need an additional DM -4. We have no Difficulty that high... Let's call it an ECM mod instead and drop the Difficulty back to Average (8+), the needed ECM mod becomes -8.

Range VLong, Average (8+)

2D +4[skill] +6[sensor] +1[command] -4[long range] -8[ECM] = 2D -1, success on 9+ (28%)

Range Long, Average (8+)

2D +4[skill] +6[sensor] +1[command] -2[long range] -8[ECM] = 2D +1, success on 7+ (58%)

Looks reasonable to me...