[Traveller Art]Kinunir Strike!

Discuss the Traveller RPG and its many settings
middenface
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[Traveller Art]Kinunir Strike!

Postby middenface » Sun Apr 22, 2018 1:09 pm

Image
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allanimal
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Re: [Traveller Art]Kinunir Strike!

Postby allanimal » Sun Apr 22, 2018 4:18 pm

Why aren't those barbettes engaging the enemy?!?!?!
AnotherDilbert
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Re: [Traveller Art]Kinunir Strike!

Postby AnotherDilbert » Sun Apr 22, 2018 7:05 pm

Beautiful ship, beautiful action scene!
phavoc
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Re: [Traveller Art]Kinunir Strike!

Postby phavoc » Mon Apr 23, 2018 1:50 pm

If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft. That was something I liked about SFB and Renegade Legion, moving the ships around the map to bring your weapon systems to bear made the game more interesting and challenging.
AndrewW
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Re: [Traveller Art]Kinunir Strike!

Postby AndrewW » Mon Apr 23, 2018 3:09 pm

phavoc wrote:
Mon Apr 23, 2018 1:50 pm
If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft. That was something I liked about SFB and Renegade Legion, moving the ships around the map to bring your weapon systems to bear made the game more interesting and challenging.
2300AD has firing arcs.
AnotherDilbert
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Re: [Traveller Art]Kinunir Strike!

Postby AnotherDilbert » Mon Apr 23, 2018 3:18 pm

phavoc wrote: If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft.
There is not up or down in space. Just angle or spin she ship and all batteries will bear on the target.
Condottiere
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Re: [Traveller Art]Kinunir Strike!

Postby Condottiere » Mon Apr 23, 2018 9:52 pm

Mon Calamari Cruiser Battle Tactics!! Animated Explanation

https://www.youtube.com/watch?v=2YYPtKErazg
phavoc
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Re: [Traveller Art]Kinunir Strike!

Postby phavoc » Mon Apr 23, 2018 10:51 pm

AnotherDilbert wrote:
Mon Apr 23, 2018 3:18 pm
phavoc wrote: If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft.
There is not up or down in space. Just angle or spin she ship and all batteries will bear on the target.
True, but in this case the enemy has already set the location (and the comment was specifically about the illustration). You'll see the starboard cannons firing, but the side barbette turrets are not able to be brought to bear, or at least they would not normally be able unless they have the capability of having 90 degree elevation. If that's the case then they can be brought to bear.
arcador
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Re: [Traveller Art]Kinunir Strike!

Postby arcador » Tue Apr 24, 2018 7:16 am

It's a snapshot of a battle scene. Don't overanalyze it.

But it inspires me to include the ship in an adventure!
allanimal
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Re: [Traveller Art]Kinunir Strike!

Postby allanimal » Tue Apr 24, 2018 9:31 am

phavoc wrote:
Mon Apr 23, 2018 10:51 pm

and the comment was specifically about the illustration
My comment that started this discussion was no criticism of the illustration. It’s great art. In my head as I wrote it, the ship’s captain was yelling this at the gunnery officer. Or maybe the gunnery officer yelling at the gunners.

Definitely not criticizing the illustration.! I like it and it’s one of my favorite Traveller ships (Kinunuir was the first Traveller book i ever bought. When i was a kid... I bought it after seeing it in the bookstore, and saving my paper route money for weeks.)
Sigtrygg
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Re: [Traveller Art]Kinunir Strike!

Postby Sigtrygg » Tue Apr 24, 2018 6:59 pm

Just spin on you long axis and you bring the other side to bear.

See Renegade Legion:Leviathan and the Battletech large ship combat game Battlespace for good examples of this.

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