Passenger Adventures?

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bklokis
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Passenger Adventures?

Postby bklokis » Mon Apr 09, 2018 3:53 pm

I'm currently running the Pirates campaign, starting with the Marduk adventures. The PCs will soon be boarding a passenger vessel from Marduk to Drinax to meet King Oleb, and I'd like to make this trip an adventure of it's own. However, in looking around I haven't found any classic or new adventures which take place on a passenger vessel such as a yacht or cruise ship (with the exception of a 3rd party one-shot, which I have unfortunately already run with some of these players).

Can anyone recommend a good adventure based on a passenger ship that could be wrapped up in two jumps? Admittedly, I have yet to dig through all of Supplements 1 (760 Patrons) or 16 (Adventure Seeds), but if anyone has something off the top of their heads that I should check out, that would be great.

Thanks!
"Every RPG character worth his salt has daddy issues" - Ambrosius Quayle
tolcreator
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Re: Passenger Adventures?

Postby tolcreator » Mon Apr 09, 2018 4:43 pm

Murder on Arcturus Station could be modified to be on a passenger ship. Have the murder happen the first day of jump, so there's a nice claustrophobic feel as the passengers and crew are all trapped with each other.
Have a good read of it first, you'll want to make some prep, choose who the murderer is and how they did it etc.
Annatar Giftbringer
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Re: Passenger Adventures?

Postby Annatar Giftbringer » Mon Apr 09, 2018 4:46 pm

Perhaps something like this? One crowded hour.

Note that I don’t own it (yet) so I’m just going by the description, but it sounds like it’d fit - unless this is the third party one shot you’ve already run?
bklokis
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Re: Passenger Adventures?

Postby bklokis » Mon Apr 09, 2018 6:10 pm

tolcreator wrote:
Mon Apr 09, 2018 4:43 pm
Murder on Arcturus Station could be modified to be on a passenger ship. Have the murder happen the first day of jump, so there's a nice claustrophobic feel as the passengers and crew are all trapped with each other.
Have a good read of it first, you'll want to make some prep, choose who the murderer is and how they did it etc.
Annatar Giftbringer wrote:
Mon Apr 09, 2018 4:46 pm
Perhaps something like this? One crowded hour.
Both of these seem like great options. A murder mystery is almost exactly what I'm looking for, and a modified One-Crowded Hour might be even be worth considering adding to the whole scenario as a timer for increased stress (Crowded Hours is one of the few Third Imperium books I've yet to pick up, so I hadn't even considered it.)

Thanks for your help!
"Every RPG character worth his salt has daddy issues" - Ambrosius Quayle
Rikki Tikki Traveller
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Re: Passenger Adventures?

Postby Rikki Tikki Traveller » Wed Apr 11, 2018 5:55 pm

Not sure what 3rd party product you referenced, but may I humbly suggest "The Astral Splendour" published by Spica Publishing.

It details a ship and lists a LOT of passengers with lots of adventure seeds for each passenger - there is also an adventure (set in Spica's Outer Veil setting, but easily adapted).

It was written for MGT1, but could pretty quickly be adapted to MGT2 or whatever you are using.
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NOLATrav
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Re: Passenger Adventures?

Postby NOLATrav » Thu Apr 12, 2018 4:24 am

In the MgT 1e Compendium 2 there is an adventure called Spinward Fenderbender where a small craft collides with a passenger liner as a cover for a kidnapping attempt. You could run that as the conclusion to your second jump perhaps. It is set in District 268 but with a little work you could adapt it to the Trojan Reach.
Megamanic
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Re: Passenger Adventures?

Postby Megamanic » Thu Apr 12, 2018 10:43 am

I know it's old and maybe obsure but what you want is "CT-F Action Aboard: Adventures on the King Richard" the early '80s FASA adventure

This is the introduction copied from my PDF copy:-
Welcome aboard the 'King Richard', pride of the PEL fleet. After you pass
through the security checks at the starport, you exit your shuttle and meet your
steward. The friendly faces of the crew members only add to the excitement as you
realize that you are aboard the most luxurious vessel in Imperial space.
ACT ION ABOARD contains the discussion and descriptions of many interest--
ing people who will be found aboard the ship, and a very extensive list of possible
situations in which the vessel may find itself. These are given to maximize the
variability in which referees might make use of the liner. Some of these will be
fleshed out completely, while others will only be discussed in outline form, permitting
referees to personalize these actions.
Drivethru RPG has it - search for "Action Aboard" and you'll get it.

I bought it as part of the whole FASA bundle as I have a couple of the original books from back in the day and wanted e-copies. Highly recommended, strongly advise getting the whole bundle, it was a bargain in my opinion.

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