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Re: Missiles auto-loader?

Posted: Tue May 01, 2018 7:26 am
by arcador
To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks.

edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship against another ship.

So a second sensor suite will only be needed if the first one gets damaged.

Re: Missiles auto-loader?

Posted: Tue May 01, 2018 7:51 am
by AnotherDilbert
BigDogsRunning wrote: Has there ever been discussion on whether each turret has its own active sensors, for painting and targeting?
I vaguely remember references to turret targeting sensors in previous editions.

Re: Missiles auto-loader?

Posted: Tue May 01, 2018 11:06 am
by baithammer
Think of it like air traffic control, one set of sensors with many stations using the information locally.

Re: Missiles auto-loader?

Posted: Thu May 03, 2018 8:50 am
by Condottiere
You need local sensors, otherwise it's line of sight.

Centralized control was to take advantage of better sensors and prediction, and to coordinate the armament.

Re: Missiles auto-loader?

Posted: Sat May 05, 2018 12:55 am
by BigDogsRunning
arcador wrote:
Tue May 01, 2018 7:26 am
To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks.

edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship against another ship.

So a second sensor suite will only be needed if the first one gets damaged.
This is another area where elements just don't scale properly.

So, a 5-ton advanced sensor suite provides all the information that a capital ship needs, for dozens or hundreds of sensor operators, or all that is needed for fleet management if the ship has a command bridge?

But, in another conceptually related thread, people still need to climb into turrets to fire the guns? (viewtopic.php?f=89&t=121204)

Re: Missiles auto-loader?

Posted: Sun May 06, 2018 3:38 am
by Condottiere
I'm inclined to think that a single powerful sensor outscores any number of smaller sensors on the same platform.

You'd have to have an overall control interface to coordinate the smaller sensors so that they'd each just focus on a single target, while a sophisticated Aegis system would manage and interpret the data produced by the larger sensor.

Re: Missiles auto-loader?

Posted: Sun May 06, 2018 3:32 pm
by phavoc
BigDogsRunning wrote:
Sat May 05, 2018 12:55 am
arcador wrote:
Tue May 01, 2018 7:26 am
To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks.

edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship against another ship.

So a second sensor suite will only be needed if the first one gets damaged.
This is another area where elements just don't scale properly.

So, a 5-ton advanced sensor suite provides all the information that a capital ship needs, for dozens or hundreds of sensor operators, or all that is needed for fleet management if the ship has a command bridge?

But, in another conceptually related thread, people still need to climb into turrets to fire the guns? (viewtopic.php?f=89&t=121204)
Gunner skill is applied to shooting at targets, too.

For command bridges there should be an explanation that there is a commensurate increase in communition gear that allows the flag bridge to combine all the ships sensors to generate the tactical picture. Capital ships wouldn't have longer ranged sensors than a scout ship (real scouts, not type-s) you'd want the scouts and escorts on the edge of your fleet to be reaching out to identify your enemy. That's the power of the Aegis system today - it provides a full picture of the area and the ability to meld the fleets weapons into a single set.