Missiles auto-loader?

Discuss the Traveller RPG and its many settings
Reynard
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Re: Missiles auto-loader?

Postby Reynard » Sun Apr 08, 2018 1:02 am

'Realistically' the one ton turrets need to go up to 5 tons and the barbettes probably need to be closer to 15-20 tons. Should maybe be enough to squeeze everything in.
baithammer
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Re: Missiles auto-loader?

Postby baithammer » Sun Apr 08, 2018 5:23 am

The 1dt of the turret is connection to the hull not the overall size of the turret itself.

Vehicles 2ed provides some interesting details for turrets despite being a very different overall system.
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Re: Missiles auto-loader?

Postby AnotherDilbert » Sun Apr 08, 2018 9:49 am

phavoc wrote:
Sun Apr 08, 2018 12:20 am
I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks).
HG says 12 missiles per missile rack, not turret.
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Re: Missiles auto-loader?

Postby Condottiere » Sun Apr 08, 2018 11:12 am

I don't know about energy weapon systems, but kinetic ones would have to account for the magazine, if any.

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Reynard
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Re: Missiles auto-loader?

Postby Reynard » Sun Apr 08, 2018 12:29 pm

Some references state or illustrate the tonnage space is where the gunner is located similar to Han and Luke sitting in the Millennium's turrets. Then again, how often do the deck plans show a one ton+ room below the turret for gunners or the mechanisms rather than just the turret on the hull?
phavoc
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Re: Missiles auto-loader?

Postby phavoc » Sun Apr 08, 2018 3:12 pm

AnotherDilbert wrote:
Sun Apr 08, 2018 9:49 am
phavoc wrote:
Sun Apr 08, 2018 12:20 am
I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks).
HG says 12 missiles per missile rack, not turret.
That makes it even more magical, since a missile rack can be added per space in a turret.
AnotherDilbert
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Re: Missiles auto-loader?

Postby AnotherDilbert » Sun Apr 08, 2018 6:38 pm

phavoc wrote: That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.
phavoc
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Re: Missiles auto-loader?

Postby phavoc » Sun Apr 08, 2018 11:30 pm

AnotherDilbert wrote:
Sun Apr 08, 2018 6:38 pm
phavoc wrote: That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.
Yup, I get that, and I don't dispute it. But the turrets are meant to be small, thus obviating the other aspect of free space for weapons.

And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can down the magical road with every release.
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Re: Missiles auto-loader?

Postby AndrewW » Mon Apr 09, 2018 12:39 am

phavoc wrote:
Sun Apr 08, 2018 11:30 pm
And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can down the magical road with every release.
Agreed, there actually was a section on ammunition storage in turrets/barbettes/bays (and it wasn't 12 per missile rack), alas that never made it in.
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Re: Missiles auto-loader?

Postby Condottiere » Mon Apr 09, 2018 12:17 pm

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AndrewW
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Re: Missiles auto-loader?

Postby AndrewW » Mon Apr 09, 2018 2:51 pm

Condottiere wrote:
Mon Apr 09, 2018 12:17 pm
Better, get a Handy Haversack.
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Re: Missiles auto-loader?

Postby Condottiere » Mon Apr 09, 2018 9:38 pm

Hover/sack, the budget version of the flying car/pet, which is a cut down air/raft.
baithammer
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Re: Missiles auto-loader?

Postby baithammer » Tue Apr 10, 2018 2:22 am

This is where vehicles 2ed comes in handy.
A large turret costs Cr25000 for every Space of installed
weaponry, plus the cost of the weapons installed, and
consumes four Spaces within the vehicle itself
Four spaces are equal to 1 dt.
AnotherDilbert
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Re: Missiles auto-loader?

Postby AnotherDilbert » Tue Apr 10, 2018 12:11 pm

baithammer wrote: Four spaces are equal to 1 dt.
One Space is supposed to be 250 kg, so four spaces are 1000 kg = 1 tonne, not 1 Dt = 14 m³. Not directly comparable.
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Re: Missiles auto-loader?

Postby Condottiere » Tue Apr 10, 2018 7:12 pm

Is the volume involved three and three quarters cubic metres?

Though installing non spaceship optimized weaponry has some strange volume requirements as well.
baithammer
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Re: Missiles auto-loader?

Postby baithammer » Tue Apr 10, 2018 8:11 pm

Weapons of a mass of 250 kg or more will consume an
amount of space equal to their mass, to a minimum of 1
ton. They are required to be mounted in turrets (if they
mass one ton or less) or fixed mounts and again, will
consume no power.
HG 2ed, so yes mass equals displacement for game purposes.
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Re: Missiles auto-loader?

Postby Condottiere » Wed Apr 11, 2018 2:47 pm

Low berth is listed as two spaces.
AnotherDilbert
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Re: Missiles auto-loader?

Postby AnotherDilbert » Wed Apr 11, 2018 6:25 pm

baithammer wrote: HG 2ed, so yes mass equals displacement for game purposes.
Most vehicles have a size in the span 0.1 - 2 Dt per Space, so that is not exactly the only conversion between Spaces and Dt.
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Re: Missiles auto-loader?

Postby baithammer » Thu Apr 12, 2018 9:48 am

Its the one that links mass, space and dt.
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Re: Missiles auto-loader?

Postby BigDogsRunning » Mon Apr 30, 2018 11:20 pm

Has there ever been discussion on whether each turret has its own active sensors, for painting and targeting? If not, why don't larger vessels require multiple sets of sensors, as opposed to merely multiple sensor stations for people?

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