Pirates of Drinax - GMs thread

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Re: Pirates of Drinax - GMs thread

Postby Baldo » Wed Jun 24, 2020 4:09 pm

Ursus Maior wrote:
Wed Jun 24, 2020 1:14 pm
The Kronshtadt class actually was a Soviet sub-hunter of the immediate post-war phase in the Fourties and Fifties as well as an abandoned battlecruiser class project from 1939-1941.
You're right, it's because I had only the word "Kronstadt" in mind, Kotlin Island was a Swedish possession until 1703, and its geographical location is very Nordic/Scandinavian, just ask any (non-Russian) Estonian :lol: .
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Re: Pirates of Drinax - GMs thread

Postby Ursus Maior » Wed Jun 24, 2020 7:06 pm

Ah, yes, the Great Northern War, quite a game changer for North-Eastern Europe. :lol:
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Re: Pirates of Drinax - GMs thread

Postby corsair1973 » Fri Jul 03, 2020 6:07 pm

I've had the Drinax pdfs for sometime, but only recently got the physical books. I noticed a number of images are in the books but not in the pdfs. Page 81 of book one, for example, is missing the image of Kasiyl in the pdf, but it is present in the physical book. Same with the Hawk Warrior on page 238.

I bought the pdfs from drive thru rather than directly from Mongoose. I wonder if there was an update I missed?
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Re: Pirates of Drinax - GMs thread

Postby Old School » Sat Jul 04, 2020 3:43 am

Huh, I never really noticed, but I don’t have those pictures in my PDFs either.
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Re: Pirates of Drinax - GMs thread

Postby Garran » Sat Jul 04, 2020 7:06 am

DriveThru PDFs here, and both of those pictures are present in them.
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Re: Pirates of Drinax - GMs thread

Postby Old School » Sat Jul 04, 2020 1:35 pm

Well then, back to drivethru I go.
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Re: Pirates of Drinax - GMs thread

Postby Old School » Sat Jul 04, 2020 1:45 pm

Just downloaded Book 1 from drivethrurpg again. Pictures still aren’t there.
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Re: Pirates of Drinax - GMs thread

Postby Old School » Sat Jul 04, 2020 2:52 pm

Just checked on PC. Same files. Pictures appear in Adobe on my PC, but not in Safari or Goodreader on my iPad.
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    Re: Pirates of Drinax - GMs thread

    Postby corsair1973 » Sat Jul 04, 2020 6:59 pm

    Confirmed. It works in Adobe, but not in Apple's Preview (the default pdf view on Macs).
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    Re: Pirates of Drinax - GMs thread

    Postby Ursus Maior » Sun Jul 05, 2020 8:27 pm

    I have a different problem with the PDFs: Some pages are layed out in such a way that the text crosses into the ornamental bars beneath. That makes about the lower 1/8th of the page illegible. It's plain weird, too.
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    Re: Pirates of Drinax - GMs thread

    Postby Ursus Maior » Tue Jul 07, 2020 9:48 am

    MonkeyX wrote:
    Wed Dec 05, 2018 12:40 pm
    Mentioning Hroal Irontooth’s psion accomplice, is it possible some mistake was made in the writing and Dai Kinnear was supposed to be the Psion and her Aslan captain actually be Hroal?
    I was wondering the same thing. After all, an Aslan outcast pirate and his psion accomplice is a specific set-up. It's too suspicious to occur twice at random. And it's even stranger that Horal appears prominently in the first chapters of PoD Vol. I, but is later omitted, when the other Aslan captain is introduced (and consequently play no roll, too).
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    Re: Pirates of Drinax - GMs thread

    Postby Garran » Tue Jul 07, 2020 10:52 am

    That might have been the original idea, but I can see a few good reasons not to go with it:

    Using Hroal that many times would be narratively awkward (he'd be figuring into three adventures by default), and would also cause an issue if he was eliminated (somewhat likely in ToS) in one of the stories and then needed in another one - using a different Aslan avoids that issue. Aslan pirates are also supposed to be somewhat common in the Reach, and the main way that's going to happen is by way of becoming outcast (because the honorable ones are ihatei and/or their retainers), so it isn't THAT strange that two of them show up throughout the overall storyline.

    The PCs also potentially need to make an alliance with the various captains in The Treasure of Sindal. It's going to be awkward at best when one of them is Petyr and another is an Aslan - but given that Petyr and Hroal have a 'special relationship', it's unlikely that that meeting in space would end in anything other than a shooting match, derailing the entire segment. Faihlokh is also a throwaway at the end of it, winding up dead when he tries to cash in, which seems unlikely of Hroal.

    Psion seconds who are powerful telepaths also seem to be a running theme/gag in the adventures; it isn't just the Aslan pirate captains who keep them around! On the other hand, Hroal's psion isn't specifically described as being a major figure in his organization IIRC, so they could just be one of his low-end gang members or even a hired 'specialist'. (Hroal doesn't appear to be terribly picky about things like that...)
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    Re: Pirates of Drinax - GMs thread

    Postby Ursus Maior » Wed Jul 15, 2020 8:59 am

    paltrysum wrote:
    Tue Apr 23, 2019 5:21 am
    Jackstar wrote:
    Fri Apr 19, 2019 4:55 pm
    I sent six 300 ton Oghman Raiders (from Makergod) with 8 fighters to scare them off, but it didn't work – they charged in.
    With some unusually clever tactic (keeping at Very Long range, good for Particle accelerators, bad for pulse lasers) they triumphed.
    We just used the very same ships during "Prodigal Outcast" with a similar result. The players used the Harrier to hold the Threshing Oars at distance and managed to disable and capture several of them. I'm sure they will make fine additions to their pirate fleet. :)
    May I say that Maker God is the first TAS publication I bought and I think it's a gold mine? I'm not sure, how or if I use the mini-campaign set-up in my running of PoD. The Threshing Oar class and its grav APC are part of the campaign already, though. What a stylish ship, especially the use of R-Drives, which totally makes sense. Plus, the Computer/10, which allows for both, an evasion program to be run and synchronised jumps to be executed. Just a well layed out design, respecting the culture of its architects and users.
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    Re: Pirates of Drinax - GMs thread

    Postby Ursus Maior » Wed Jul 15, 2020 9:27 am

    Garran wrote:
    Tue Jul 07, 2020 10:52 am
    That might have been the original idea, but I can see a few good reasons not to go with it:

    Using Hroal that many times would be narratively awkward (he'd be figuring into three adventures by default), and would also cause an issue if he was eliminated (somewhat likely in ToS) in one of the stories and then needed in another one - using a different Aslan avoids that issue. Aslan pirates are also supposed to be somewhat common in the Reach, and the main way that's going to happen is by way of becoming outcast (because the honorable ones are ihatei and/or their retainers), so it isn't THAT strange that two of them show up throughout the overall storyline.
    I get these points: Hroal would be prominent and it would be a nuisance to the referee, if he'd be kille, before his story arc could play out.

    But the opposites are true as well: Having a recurring Aslan pirate gives him a decisive role to play in the campaign, potentially making him an arch-nemesis or key ally. Are Aslan pirates somewhat common in the Reach? Yes, and they should be. But they're not just pirates, that's only what humans call them. Aslan pirates are outcasts of their society, but still Aslan, which makes them long for territory. It's explicitly remarked for Hroal in Honour Among Thieves. That trait and motive could make him a powerful figure: Do the players offer him land on one of their early acquisitions for the new Drinaxian Kingdom (or even: Sindalian Empire) in exchange for his services? Or does he indeed become their bitter enemy and will actually become the leader of ihatei, who leeds the assault on Drinax itself during the final battle of the campaign?
    The PCs also potentially need to make an alliance with the various captains in The Treasure of Sindal. It's going to be awkward at best when one of them is Petyr and another is an Aslan - but given that Petyr and Hroal have a 'special relationship', it's unlikely that that meeting in space would end in anything other than a shooting match, derailing the entire segment. Faihlokh is also a throwaway at the end of it, winding up dead when he tries to cash in, which seems unlikely of Hroal.
    All of this gives me the feeling that Faihlokh is just a stand in. His psion is fleshed out more (a couple of sentences at least plus stats), but Faihlokh himself is not. He's not even clearly a pirate by his write-up, more a fortune hunter resorting to piracy frequently.

    Just making Hroal another disposable Aslan pirate just doesn't give him credit, I think. Plus, there is this very specific set-up of an Aslan pirate captain and a psion-lieutenant as his second. It's just so specific:
    Psion seconds who are powerful telepaths also seem to be a running theme/gag in the adventures; it isn't just the Aslan pirate captains who keep them around! On the other hand, Hroal's psion isn't specifically described as being a major figure in his organization IIRC, so they could just be one of his low-end gang members or even a hired 'specialist'. (Hroal doesn't appear to be terribly picky about things like that...)
    And in my mind, that is adding injury to insult. Having Ogleby and Hroal's psion plus Faihlokh and Dai Kinnear is just too much "coincidence", unless psions are much more common in a referee's Traveller universe than in OTU. Now, I see many remedies for that. One could be that Faihlokh was a lieutenant of Hroal and established his own posse after Hroal bit the dust in Treasure Ship, taking Dai with him. That would explain it all, flesh out both NPCs and tone down the psion overpopulation. Or one could just leave out Dai, because she is simply not needed. Whatever she does for Faihlokh, Petyr and his posse can do it without a psion. So spying on the Travellers or following them should be possible for Faihlokh as it is possible for Petyr, too.

    I like the idea of Faihlokh being a former lieutenant of Hroal more though. It needs changes in the background stories of Faihlokh and Dai, but that does not change the story or what the players know. I am also thinking about making Faihlokh a female Aslan, maybe Hroal's purser, head technician or something similar. And Dai being a Mardukian comes in handy, too. The planet is featured in Marooned on Marduk, after all.
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