Discuss the Traveller RPG and its many settings
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The MgT2 Central Supply Catalog ammunition section says that magrail weapons cannot use AP rounds in the introduction to the chapter. Would you take that to mean that gauss weapons, by extension, also cannot use AP rounds?
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."
Gauss weapons fire tough slugs at very high velocities making the ammo inherently armor piercing and a natural trait of the weapon that other firearms don't have. An armor piercing gauss round would be redundant.
No, I wouldn't.
Magrail seems to be the "shotgun" version of gauss weapons introduced at higher TL. It's a specialisation of gauss, not the other way around.
CSC, p129 wrote:The gauss cannon may use the variant ammunition types found in the Ammunition chapter.
All the gauss heavy weapons in MGT 2ed CS have AP as a trait with Mass Driver instead having Artillery.
There's an ammunition section in the book that features many types of variant ammunition: armor piercing, discarding sabot, explosive, aerosol, directed plasma, etc. The AP rounds are more expensive but provide an additional AP equal to the damage dice number of the weapon. So, for example, if a gauss rifle (which already has an AP trait of 3) can use AP rounds, that would add an additional AP of 4 (since the gauss rifle does 4D), giving the weapon an AP value of 7.
Sounds like the consensus is gauss weapons can indeed use AP rounds. It seems a bit massively overpowered, but if that's what the rules say, I expect they wanted it that way.
There is a note at the bottom of the list of weapons not capable of using AP ammunition, in this case heavy weapons unless the specific entry states otherwise.In addition, heavy weapons may not use the ammunition in this chapter, unless otherwise stated in their description
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