Launch tubes are far faster for launching up to 10 craft and can be done while both craft are maneuvering.I don't see much need for Launch Tubes or Recovery Decks. They are very expensive and have very few use cases. Even without them you can still launch and recover all craft in a few minutes.
andIt takes one round to manoeuvre a craft into ‘firing’ position
within a launch tube but, once there, it takes a single
combat round to release up to ten craft it into space or an
Compared to Docking Spaceand both the mothership and smaller craft may
expend Thrust and make attack rolls during this round.
And hangarIt takes D3 rounds to release or recover a ship of less
than 2,000 tons, during which time neither ship can
expand any Thrust or make any attack rolls. Larger ships
take 1D rounds.
Forced Linkage Clamps are a poor way to transport ships as the clamps aren't meant to detach while latched on the craft, supposed to be used to ensure a boarding action can be taken.It normally takes 2D minutes for
the auxiliary ship to enter or leave the larger ship.
Docking Clamps would the more efficient vs the Forced Linkage Clamps, but both are inferior for launching.