Do jump nets make the Beowulf obsolete?

Discuss the Traveller RPG and its many settings
PsiTraveller
Lesser Spotted Mongoose
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Re: Do jump nets make the Beowulf obsolete?

Postby PsiTraveller » Tue Nov 14, 2017 10:43 pm

Two powers move ships along in space. Fold Space is able to move a ship without a Jump Drive, just an M-Drive is needed.

The second power is Drive augmentation where a couple of points extends the range of a Jump by 1.

It will be interesting to see if 2nd edition versions of those types of powers make it into the Rift product. Boosting range of a Jump Drive could help cross the Rift, and not needing a Jump drive at all would let smaller ships move around quite handily.
Condottiere
Chief Mongoose
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Re: Do jump nets make the Beowulf obsolete?

Postby Condottiere » Wed Nov 15, 2017 9:11 am

You mean the subcenturies?
PsiTraveller
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Re: Do jump nets make the Beowulf obsolete?

Postby PsiTraveller » Wed Nov 15, 2017 5:35 pm

100 ton ships or greater although that is not specified. Maybe a smaller craft could be noodling across rifts if the occupants do not mind close quarters. Every 200 tons of hull is a -1 DM

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