Collector Based Armstrong Ship

Discuss the Traveller RPG and its many settings
PsiTraveller
Lesser Spotted Mongoose
Posts: 653
Joined: Thu Dec 04, 2014 11:47 pm

Collector Based Armstrong Ship

Postby PsiTraveller » Sun Nov 05, 2017 12:38 am

With the creation of the Interstellar vessel, the Zarelinung class ship, Mongoose has published a Collector based ship. The use of Collector technology can really push the capability of a ship. By removing the need for Jump fuel (at the expense of having to wait motionless for 7 days to recharge the Collector), the ship can cross rifts in a slow steady pace while carrying a lot of cargo.
In the Armstrong Class thread I put out the idea of a folding ship that reduced tonnage to get more fuel savings. With the use of Collectors the Armstrong rift crossing explorer ship is completely tranformed. Ignoring the possibility of putting in a TL 15 Jump 4 or 5 Jump drive and sticking with the J3 design.

Drop out the expensive Jump drives and stick to 80 tons of J3. Drop 4 tons of fuel processors, you only need 1 processor to make 8 months of fuel a day.
Add in the 35 tons of J3 Collectors for powering the Jump Drive and this frees up the 510 tons of fuel you used to need.

Your explorer ship now carries 585 tons of cargo in a 1000 ton J3 ship. The ship costs 400 Mcr, cheaper than the original and far more capable.
I have a jpeg of the ship design sheet but cannot seem to post it. I am clueless about these things, I admit.
PsiTraveller
Lesser Spotted Mongoose
Posts: 653
Joined: Thu Dec 04, 2014 11:47 pm

Re: Collector Based Armstrong Ship

Postby PsiTraveller » Sun Nov 05, 2017 12:54 am

Armstrong Explorer Ship_ Collector
Tech Level 15 Tons Cost
Hull 1000 tons, Streamlined 60
Armour
M-Drive Thrust 1 G Energy Efficient X 3 10 20
J-Drive Jump-3 80 120
Collector Jump 3 Collector 35 17.5
Power Plant Fusion(TL-15), Power 600 30 60
Fuel Tanks: Power Plant 32 weeks operation 24
Fuel: Jump J-1 @ 300 Tons
Bridge 20 5
Computer Computer 35 30
Sensors Advanced with Extended Arrays 15 15.9
Deep Penetration Scanners 1 1
Life Scanner Analysis Suite 1 4
Weapons Double Turret(pulse lasers) X 4 4 10
Missile Barbette 5 4
Systems Ships Locker
Fuel Scoop
Fuel Processor (20 Tons/Day) 1 0.05
Docking Space (30 Tons) X 2 66 16.5
Ship's Boat X 2 14.54
Laboratory 8 2
Workshop 6 0.9
Medical Bay 4 2
Staterooms Standard X 12 48 6
Emergency Lowberths X 4 4 4
Brig 4 0.25
Common Areas 48 4.8
Cargo 585
Tons 999
Cost 398.44
Reynard
Cosmic Mongoose
Posts: 2930
Joined: Sat Jun 18, 2011 10:03 pm

Re: Collector Based Armstrong Ship

Postby Reynard » Sun Nov 05, 2017 2:24 am

Problem with Collectors is you're very vulnerable while recharging over days. If the purpose of your ship is to explore new regions at great distance, you may not want to exit and not be able to fully refuel as quickly as possible in case of a dangerous encounter. You also can't use any port facilities to refuel quickly. 1 to 6 hours compared to 168 is a lot different.
Sigtrygg
Lesser Spotted Mongoose
Posts: 739
Joined: Sat Aug 12, 2006 9:23 am

Re: Collector Based Armstrong Ship

Postby Sigtrygg » Sun Nov 05, 2017 9:31 am

Another problem, collector based Zhodani warships could empty hex jump all the way across the SM... the setting would be very different.
AnotherDilbert
Duck-Billed Mongoose
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Location: Sweden

Re: Collector Based Armstrong Ship

Postby AnotherDilbert » Sun Nov 05, 2017 9:41 am

Reynard wrote: Problem with Collectors is you're very vulnerable while recharging over days.
You can have several collectors, all of them recharges in a week, then you can make several jumps...

So, yes, it changes the setting considerably.
Reynard
Cosmic Mongoose
Posts: 2930
Joined: Sat Jun 18, 2011 10:03 pm

Re: Collector Based Armstrong Ship

Postby Reynard » Sun Nov 05, 2017 3:23 pm

That kind of paranoia costs valuable tonnage and each would need their own canopy. How many canopies can a ship utilize at one time?
Condottiere
Chief Mongoose
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Joined: Mon Sep 23, 2013 8:23 pm

Re: Collector Based Armstrong Ship

Postby Condottiere » Sun Nov 05, 2017 8:49 pm

I thought the charge decayed if it isn't used.

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